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https://w.atwiki.jp/touhoukashi/pages/4945.html
【登録タグ EastNewSound F Sacred Factor 感情の摩天楼 ~ Cosmic Mind 曲 片霧烈火】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/opengles/pages/42.html
precision mediump float; uniform sampler2D renderTexture; varying vec2 v_texCoord; uniform float u_blurStep; void main(void) { vec4 sample0, sample1, sample2, sample3; float step = u_blurStep / 100.0; sample0 = texture2D(renderTexture, vec2(v_texCoord.x - step, v_texCoord.y - step)); sample1 = texture2D(renderTexture, vec2(v_texCoord.x + step, v_texCoord.y + step)); sample2 = texture2D(renderTexture, vec2(v_texCoord.x + step, v_texCoord.y - step)); sample3 = texture2D(renderTexture, vec2(v_texCoord.x - step, v_texCoord.y + step)); gl_FragColor = (sample0 + sample1 + sample2 + sample3) / 4.0; }
https://w.atwiki.jp/mountandblade/pages/39.html
ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control block dir. ui_automatic_recommended|Automatic (recommended) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control attack dir. ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle size ui_show_attack_direction|Show attack direction ui_show_targeting_reticule|Show targeting reticle ui_show_names_of_friendly_troops|Show names of friendly troops ui_report_damage|Report damage ui_report_shot_difficulty|Report shot difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_factions_report|Factions Report ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Change skin ui_change_hair|Change hair ui_change_hair_color|Change hair color ui_change_beard|Change beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Restore ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Edit Face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every points adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength ironflesh, power-strike, power-throw, power-draw. ui_explanation_agility|Agility Each point gives five weapon points and increases weapon speed by 0.5%. The following skills can not be developed beyond 1/3 of Agility shield, athletics, weapon-master, riding, horse archery. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Pesuasion. ui_explanation_charisma|Charisma Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma Leadership, Prisoner Management, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_order_hold_position|(1) Hold this position ui_order_follow|(2) Follow me ui_order_charge|(3) Charge ui_order_mount|(4) Mount horses ui_order_dismount|(5) Dismount ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_infantry_control|Infantry! ui_archers_control|Archers! ui_cavalry_control|Cavalry! ui_companions_control|Companions! ui_everyone_control|Everyone! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Quests ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade is limited to Level 8 in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade is limited to 30 game days in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_armor_skill_not_enough|Your armor skill is not high enough to equip that. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value|Upgrade to %s ui_notification_no_slot_for_upgrade|No slot for promoting to %s! ui_notification_level_too_low_for_upgrade|Can't upgrade Your level is too low! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more bolts... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_3rd_of_may|3rd of May ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Restore a Saved Game ui_exit_to_windows|Exit to Windows ui_credits|Credits ui_version_value|Version %d.%d%d%d ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_defend|Defend ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_you_arrive_at_a_town|You arrive at a town. ui_the_place_is_being_sieged_by| The place is being sieged by ui_you_are_approached_by|You are approached by ui_you_approach|You approach ui_you_come_across_a_battle_between|You come across a battle between ui_and_two_spaces| and ui_you_are_wounded| You are wounded. ui_your_retreat_line_has_been_cut_by_the_enemy| Your retreat line has been cut by the enemy. ui_mission_was_a_success|Mission was a success. ui_mission_was_a_failure|Mission was a failure. ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Hint ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_hold|Order Hold ui_order_follow|Order Follow ui_order_charge|Order Charge ui_order_mount|Order Mount ui_order_dismount|Order Dismount ui_order_advance|Order Advance ui_order_fall_back|Order Fall Back ui_order_stand_closer|Order Stand Closer ui_order_spread_out|Order Spread Out ui_order_blunt_weapons_toggle|Order Use Blunt Weapons (Toggle) ui_order_hold_fire_toggle|Order Use Hold Fire/Fire at Will (Toggle) ui_hold_this_position_e_|%s, Hold this position! ui_follow_me_e_|%s, Follow me! ui_charge_e_|%s, Charge!!! ui_mount_horses_e_|%s, Mount horses! ui_dismount_e_|%s, Dismount! ui_advance_e_|%s, Advance Ten Paces! ui_fall_back_e_|%s, Fall Back Ten Paces! ui_stand_closer_e_|%s, Stand Closer! ui_spread_out_e_|%s, Spread Out! ui_use_blunt_weapons_e_|%s, Use Only Blunt Weapons! ui_use_any_weapon_e_|%s, Use Weapons at Will! ui_hold_fire_e_|%s, Hold Your Fire! ui_fire_at_will_e_|%s, Fire at Will! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, Hear me! ui_everyone|Everyone ui_str_hear_me|%s, Hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Quick Battle ui_player|Player ui_value_denars|%d denars ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game.
https://w.atwiki.jp/cohstatsjp/pages/251.html
Vehicle Sherman Calliope Contents 1 Sherman Calliope Veterancy 2 Tactics 3 History 4 Requires 4.1 Calliope Rocket Launcher 5 Called In Using 5.1 M4 Sherman Calliope Reinforcement 6 Company Abilities 6.1 Field Repairs 6.2 Allied War Machine 7 Vehicle Abilities 7.1 Calliope Barrage 7.2 Sherman Smoke Shell 8 Vehicle Upgrades 8.1 Defensive Smoke Screen 9 Vehicle Weapons 9.1 Calliope Rocket 9.2 30 Cal Coaxial MG 9.3 30 Cal Hull MG Sherman Calliope Health 636 Max Speed 4 Sight 35 Cost 42090 Acceleration 1.6 Detection 0/0 Time 55 Deceleration 4 Hotkey Population 10 Rotation 35 Target Type armour_sherman Upkeep 13.824 Crush Human true Critical Type supply_truck Crush Mode crush_medium Rear Damage Enabled true Sherman Calliope Veterancy [Expand][Hide] Maximum Speed Barrage Recharge 1.25 -5 12 Vet-Exp Penetration Barrage Recharge 1.5 -5 24 Vet-Exp Damage Barrage Recharge 1.25 -5 36 Vet-Exp Tactics The Calliope can only be used with the Armored Doctrine. Calliopes do decent damage to vehicles and tanks. The closer the calliope is to the target it is barraging the less spread the rockets will have. Calliopes are excellent to use to support a Pershing, call in a calliope barrage first to weaken enemy tanks then move the Pershing in to attack the weakened tanks. History The US Army felt that they needed a rocket launcher of their own to match the German Nebelwerfer, and additionally sought to place it on a self-propelled chassis. One of the projects to develop a rocket platform brought forth the M4 Sherman Calliope, marrying the T-34 Calliope launcher to an M4 Sherman. This platform was given field trials in Italy, where it met with mixed results. The weapon s maximum range was shorter than desired, and it could only reach that range if the tank was angled upwards on a slope. The launcher was connected to the main gun, using it to traverse the launcher up and down, so the gun couldn t fire until the launcher was ejected. Reloading was a laborious process, and the tank crews required significant retraining to act as competent artillery. Despite this, the trials proved the rocket barrage was devastating against even armoured targets, and some of the modified vehicles were used in the main European theater in a select few tank battalions. The M4 Sherman Calliope is another vehicle that shows up too early in Company of Heroes. There were none available during the Normandy invasion, and would only appear until their field trials in Italy were completed and that nation had fallen. Requires Calliope Rocket Launcher [Expand][Hide] Cost 3 Time Hotkey Effects Deploy an M4 Sherman outfitted with a Calliope T34 Rocket Launcher to the battlefield. ESee Upgrade Calliope Rocket Launcher for details. Called In Using M4 Sherman Calliope Reinforcement [Expand][Hide] Cost 650 Activation targeted Duration 0 Target tp_any Recharge 45 Hotkey Effects An M4 Sherman equipped with a T34 Calliope Rocket Launcher is available for mobile Artillery Support. ESee Ability M4 Sherman Calliope Reinforcement for details. Company Abilities Field Repairs [Expand][Hide] Cost 150 Activation timed Duration 20 Target tp_any Recharge 45 Hotkey Effects Crews will Repair their own Vehicles automatically. ESee Ability Field Repairs for details. Allied War Machine [Expand][Hide] Cost 200 Activation timed Duration 30 Target tp_any Recharge 90 Hotkey Effects Replaces up to 2 destroyed Allied tanks with a new Tank for a period of time. ESee Ability Allied War Machine for details. Vehicle Abilities Calliope Barrage [Expand][Hide] Cost Activation targeted Duration _ Target tp_position Recharge 90 Hotkey B Effects Ripple fire a massive Rocket Barrage from the T34 Launcher on the Calliope. ESee Ability Calliope Barrage for details. Sherman Smoke Shell [Expand][Hide] Cost 50 Activation timed Duration 29 Target tp_entity_and_position Recharge 45 Hotkey S Effects A Smoke Round is fired from the vehicle, temporarily masking itself or targets. ESee Ability Sherman Smoke Shell for details. Vehicle Upgrades Defensive Smoke Screen [Expand][Hide] Cost 15025 Time 45 Hotkey N Effects Equip your M4 Sherman s with Smoke Canisters to create Defensive Smoke Screens. ESee Upgrade Defensive Smoke Screen for details. Vehicle Weapons Calliope Rocket [Expand][Hide] Weapon Calliope Rocket See Weapon Calliope Rocket for details. 30 Cal Coaxial MG [Expand][Hide] Weapon 30 Cal Coaxial MG See Weapon 30 Cal Coaxial MG for details. 30 Cal Hull MG [Expand][Hide] Weapon 30 Cal Hull MG See Weapon 30 Cal Hull MG for details. Retrieved from http //coh-stats.com/Vehicle Sherman_Calliope
https://w.atwiki.jp/mrfrtech/pages/24.html
Computer-Aided Design Market Overview Market Research Future (MRFR), in its latest report on the Global Electrical Computer-Aided Design (ECAD) Market reveals that different forces that are likely to act on it. MRFR conducted a complete analysis on the impact of COVID 19 on the electrical computer-aided design (ECAD) market. MRFR study shows that the electrical computer-aided design market can rise at 9.22% CAGR across 2018 to 2024. The electrical computer-aided design market value can escalate from exhibiting USD 1,710.1 million in 2018 to USD 2,860.3 Million by 2024. Increase in awareness about Electrical computer-aided design (ECAD) benefits, such as easy-to-use, real-time standalone, and multi-user electrical design tool that efficiently resolve electrical interconnections for complex electrical systems is expected to support the rise of the ECAD market across the analysis period. Features, such as designing circuits accurately, quickly, and with optimization of the overall design process can promote the rise of the electrical computer-aided design market in the years to come. The increase in the application of ECAD in diagram making, concurrent designing, 3D assembly, and generation of manufacturing and documentation can favor the market rise. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8235 Competitive Analysis ALPI International Software, EPLAN Software Service, Dassault Systèmes SE, Siemens PLM, Trimble, Inc., Autodesk, Inc., Bentley Systems, Inc., IGE+XAO, and Nemetschek SE among others are some reputed providers of global electrical computer-aided design (ECAD) solutions, as listed by MRFR. Segmental Analysis The segment study of the Global Electrical Computer-Aided Design (ECAD) Market is done by Industry Type, application, component, and vertical. The Component based segments of the electrical computer-aided design market are Software and Services. The Industry Type based segments of the electrical computer-aided design market are Process Industries and Discrete Industries. The Application based segments of the electrical computer-aided design market are Plant Design, Water Treatment and Distribution System Control, Switchgear Design, Industrial Machine Controls, Rail Signaling, Mining Equipment Control, and Others. The Vertical based segments of the electrical computer-aided design market are Equipment and Machinery, Construction, Automotive, Aerospace Defense, Power Generation and Energy, Railway, Oil Gas, Equipment and Machinery, and Food Beverage among others. Regional Analysis The trends of the electrical computer-aided design (ECAD) market is studied across APAC, North America, EU, and the rest of the world. MRFR regional evaluation reveals that the electrical computer-aided design market in North America is expected to be the largest market value. North America electrical computer-aided design market can thrive at 7.94% CAGR across the forecast period and reach a valuation of 0USD 620.4 million by 2024. The rise in the adoption of electrical computer-aided design (ECAD) technology across the growing number of discrete industries is expected to support the expansion of the regional market. In addition, the rise in industrial manufacturing investments can also promote the regional market growth. In Europe, the mounting complexities of manufacturing process are creating growth scope for the electrical computer-aided design regional market. Along with, the rise in focus on environmental concerns and industrial safety can impel the expansion of the market across the review period. The rise of EU ECAD market can be attributed to increase in viability of new energy sources, and gradual rise in cost of products as fresh set of competitive designers and engineers are focused on innovation. In APAC, the rise in popularity of ECAD and other effective 3D solution to enhance manufacturing and design processes is expected to drive the regional market. Controls development costs, accelerates time-to-market, aids in increasing cash flow, improves product quality, and profit margins can boost the expansion of APAC ECAD market. Access Report Details @ https //www.marketresearchfuture.com/reports/electrical-computer-aided-design-market-8235 Table of Content 1 Executive Summary 2 Market Introduction 2.1 Definition 17 2.2 Product Considered 17 2.3 Scope of The Study 18 2.4 Market Structure 19 Continued…. Similar Report Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) List of Tables Table 1 List of Assumptions 26 Table 2 Global Electrical Computer-Aided Design (Ecad) Market, By Component, 2020–2027 (Usd Million) 35 Table 3 Software Electrical Computer-Aided Design (Ecad) Market Estimates Forecast, By Region 36 Table 4 Global Electrical Computer-Aided Design (Ecad) Market, By Services, 2020–2027 (Usd Million) 36 Table 5 Support Electrical Computer-Aided Design (Ecad) Market Estimates Forecast, By Region 37 Continued….. List of Figures Figure 1 Market Synopsis 16 Figure 2 Market Structure Global Electrical Computer-Aided Design (Ecad) Market 19 Figure 3 North America Market Size Market Share By Country (2020 Vs 2027) 20 Figure 4 Asia-Pacific Market Size Market Share By Country (2020 Vs 2027) 20 Figure 5 Europe Market Size Market Share By Country (2020 Vs 2027) 21 Continued…. About Market Research Future At Market Research Future (MRFR), we enable our clients to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Solutions, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue
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Constraining Camera Position and Motion Sometimes you may already know some or all of the path of the camera, for example, · it may be available from a motion controlled camera, · the camera motion may be mechanically constrained by a camera dolly, · you may have measured some on-set camera data to determine overall scene sizing, or · you may have already solved the camera path, then hand-edited it for cleanup. SynthEyes lets you take advantage of this information to improve a solution or help set up the coordinate system, using the trajectory lock controls at the bottom of theSolver Control Panel, theHard and Soft Lock Controldialog, and the camera s seed path information. Warning using camera position, orientation, and field of view locks is avery advanced topic. You need to thoroughly understand SynthEyes and the coordinate system setup process, and have excellent mental visualization skills, before you are ready to consider camera locks. Under no circumstances should they be considered a way to compensate for inadequate basic tracking skills. Concept and Terminology SynthEyes allows you to create locks on path (X, Y, and/or Z translation), rotation (pan, tilt, and roll), and field of view. You can lock one or more channels, and locks are animated, so they might apply to an entire shot, a range of frames, or one frame. Each lock forces the camera to, or towards, the camera s seed path. The seed path is what you see before solving, or after clearing the solution. You can see the seed path at any time using theView/Show seed pathmenu control, or the button on the Hard and Soft Lock Control dialog. Locks may be hard or soft. Hard locks force the camera to the specified values exactly (except if Constrain is off), similar to pegged trackers. Soft locks force the camera towards the specified value, but with a strength determined by a weight value. Locks are affected by theConstraincheckbox on the solver panel, similar to what happens with trackers. With Constrain off, locks are appliedaftersolving, anddo notwarp the solution. All soft locks are treated as hard locks. With Constrain on, locks are applied before and during solving, soft locks are treated as such, and locksdowarp the solution. Field of view locks are not affected by Constrain, and are always applied. Camera position locks are more useful than orientation locks; we’ll consider position locks separately to start with. You can also constrain objects, but this is even more complex. Basic Operation Set up generally proceeds as follows 1. If you have not already attempted to solve the scene, go to step 5. 2. Go to the Solver Control Panel. Click themorebutton to bring up theHard and Soft Lock Controlpanel. 3. Position and animate the camera as desired, creating a key on each frame where you want the position to be constrained. The Get buttons can help with this. 4. Turn on the L/R, F/B, and/or U/D buttons as appropriate depending on the axes to be constrained — these stand for left/right, front/back, and up/down respectively. 5. Adjust the Constrain checkbox as needed. The camera position constraints behave similarly to constraints on the trackers if the Constrain checkbox on, they are enforced exactly during the solve, but if the Constrain checkbox is off, they are enforced only loosely after the completion of the solve. Loosely means that they are satisfied as best as can be, without modifying the trajectory or overall RMS error of the solution. The result of this process is to make the camera match the X, Y, and/or Z coordinates of the seed path at each key. This basic setup can be used to accomplish a variety of effects, as described above and covered in more detail below. At the end of the section, we’ll show some even more exotic possibilities. Using a Camera Height Measurement Suppose the camera is sitting on a moving dolly in a studio, and you measured the camera (lens s) height above the floor, and you have some trackers that are (exactly) on that floor. You can use the height measurement to set up the scene size as follows 1. Show the seed path View/Show Seed Path menu item 2. At frame 0, position the camera at the desired height above the ground plane 2 meters, 48 inches, whatever. 3. Turn on the U/D button on frame 0,turn it back off at frame 1. 4. Set up a main coordinate system using 3 or more trackers on the floor. Make sure tonotcreate a size constraint in the process if using the *3 button on the Coordinate system panel or the Coord button on the Summary panel, select the 2nd(on-axis) tracker, and in the Coordinate panel, change it from Lock Point (at 20,0,0) to On X Axis or On Y Axis. 5. Solve with Go! on the Solver panel Note that you can use whatever more complex setup you like in step 4, as long as it completely constrains both the translation and rotation, but not the size. WARNING You might be tempted to think “Hmmm, the camera is on a dolly, so the entire path must be exactly 43 inches off the floor, let me set that up!” (by not turning U/D back off). But this is almost alwaysa bad idea! The obvious problem is that the dolly track is never really completely flat and free of bumps. If the vertical field of view is 2 meters, and you are shooting 1080i/p HDTV, then roughly your track must beperfectly flat to 1 millimeteror so to have a sub-pixel impact. If your track is that flat, congratulations. The conceptually more subtle, but bigger impact problem is this a normal tripod head puts the camera lens very far from the center of rotation of the head—roughly 1 foot or 0.25 meter. As you tilt the head, the position of the camera increases and decreases up to that much in height! Unless your camera does not tilt during the shot, or you have an extra-special nodal-pan head, the camera height will change dramatically during the shot. A Straight Dolly Track Setup If your camera rides a straight dolly track, you can use the length of that track to set the scale, and almost the entire coordinates system if desired. While the camera height measurement setup discussed above is simpler, it is appropriate mainly for a studio environment with a flat floor. The dolly track setup here is useful when a dolly track is set up outdoors in an environment with no clearly-defined ground plane—in front of a hillside, say. For this setup, you should measure the distance traveled by the camera head down the track, by a consistent point on the camera or tripod. For example, if you have a 20’ track, the camera might travel only 16’ or so because there will be a 2’ dead zone at each end due to the width of the tripod and dolly. Measure the starting/ending position of the right front wheel, say. Next, clear any solved path (or click View/Show seed path), and animate the camera motion, for example moving from 0,0,0 at the beginning of the shot to 16,0,0 at the end (or wherever it reaches the maximum, if it comes back). You now have two main options A) mostly tracker-based coordinate setup, or B) mostly dolly-based coordinate setup, for side-of-hillside shots. For setup A, turn on only the L/R camera axis constraint checkbox on the first and last frames (only). The X values you have set up for the camera have set up an X positioning for the scene, so when you set up constraints on the trackers, they should constrain rotation fully, plus the front/back and up/down directions—but not the L/R direction since that would duplicate and conflict with the camera constraint (unless you are careful and lucky). For setup B, turn on L/R, F/B, and U/D on the first and last frames (only). You should take some more care in deciding exactly what coordinate values you want to use for each axis of the animated camera path, because those will be defining the coordinate system. [By setting keys only at the beginning and end of the shot, you largely avoid problems with the camera tilting up and down—at most it tilts the overall coordinate system from end to end, without causing conflicting constraints.] If the track is not level from end to end, you can adjust the beginning or ending height coordinate of the tracker as appropriate. But usually we expect the track to have been leveled from end to end. With X, Y, and Z coordinates keyed at the beginning and end of the shot, you have already completely constrained translation and scale, and have constrained 2 of the 3 rotation axes. The only remaining unconstrained rotation axis is a rotation around the dolly. To constrain this remaining rotation requires only a single additional tracker, and only its height measurement! On the set, you should measure the relative height of a trackable feature compared to the track (usually this will be to the base of the track, so you should also measure the height of the camera versus the base). You can measure this height using a level line (a string and a clip-on bubble level) and a ruler. On theCoordinate System Control Panel, select the tracker and set it toAny XY Planeand set the Z coordinate (for Z-up mode), or selectAny XZ Planeand set the Y coordinate (for Y-up mode). Now you’re ready to go! This setup is a valuable one for outdoor shots where a true vertical reference is required, but the features being tracked are not structured (rocks, bushes, etc). Again, we recommendnot trying to constrain the camera to be exactly linear, though you can easily set this up by locking Y and Z to be fixed for the duration of the shot, with single-frame locks on X at the beginning and end of the shot. This setup forces the camera motion to be exactly straight, but moving in an unknown fashion in X. Although the motion will be constrained, the setup willnotallow you to use fewer trackers for the solve. Using a Supplied Camera Path This section addresses the case where you have been supplied with an existing camera translation path, either from a motion-controlled camera rig, or as a result of hand-editing a previous camera solution, which can be useful in marginal tracks where you have a good idea what the desired camera motion is. After editing the path, you want to find the best orientation data for the given path. If you have an existing camera path in an external application (either from a rig, or after editing in maya or max, for example), typically you will import it using a standard or custom camera-path import script. Be sure that the solved camera path is cleared first, so that the seed path is loaded. If you have a solved camera path in SynthEyes, you can edit it directly. First, select the camera, and hit the Blast button on the 3-D panel. This transfers the path data from the solved path store into the seed path store. Clear the solved path and edit the seed path. Rewind and turn on all 3 camera axis locks L/R, F/B, and U/D. Next, configure the solver s seeding method. This requires some care. You can use the Path Seeding methodonly if your existing path includes correct orientation and field of view data. Otherwise, you can use the Automatic method or maybe Seed Points. The Refine mode is not an option since you have already cleared the solution to load the seed path, and don’t have orientation data anyway or you’d use Path Seeding. You can use Seed Points mode if you are editing the path in SynthEyes—but be sure to hit theSet Allbutton on the Coordinate System Setup Control panelbeforeclearing the prior solution, so that the points are set up properly as seeds. You should probablynotmake them locks, unless you are confident of the positions already. With the camera path locked to a complex path (other than a straight line), no further coordinate system setup is required, or it will be redundant. You can solve the scene first with the Constrain checkbox off, then switch to Refine mode, turn on Constrain, and solve again. This will make it apparent during the second solve whether or not you have any problems in your constraint setup, instead of having a solution fail unexpectedly due to conflicting constraints the first time. Camera-based Coordinate System Setup The camera axis constraints can be used in small doses to set up the coordinate system, as we’ve seen in the prior sections. Typically you will want to use only 1 or 2 keys on the seed path; 3 or more keys will usually heavily constrain the path and require exact knowledge of the camera move timing. Roughly, each keyed frame is equivalent in effect to a constrained tracker located at the same spot. You should keep that in mind as you plan your setup, to avoid under- or over-constraining the coordinate system. Soft Locks So far we have described hard locks, which force the camera exactly to the specified values. Soft locks pull more gently on the camera path, for example, to add stability to a section of the track with marginal tracking. In either case, for a lock to be active, the corresponding lock button (U/D, L/R, pan, etc) must be on. The weight values on the Hard and Soft Lock dialog controls whether locks are hard or soft. If the weight is zero (the default), it is a hard lock. A non-zero weight value specifies a soft lock. Weight values range from 1 to 120, with 60 a nominal neutral value. However, we recommend that when creating soft locks, you start with a weight of 10, and work upwards through 20, 30, etc until the desired effect is obtained. Weight values are in decibels, a logarithmic scale where 20 decibels is a factor of 10, and 6 decibels is a factor of two. So 40 is 10 times stronger than 20, and 26 is twice as strong as a weight of 20. (Decibels are commonly used for sound level measurements.) A lock can switch from hard to soft on a frame-by-frame basis, ie frames 0-9 can be hard, and 10-14 soft. You may need to key the weight track carefully to avoid slow transitions from 20 down to 0, for example. Soft locks are treated as such only when the Constrain check box is on it is the solver that distinguishes between hard and soft locks. If Constrain is off, the locks will be applied during the final alignment, when they do not affect the path at all, just re-orient it, so soft locks are treated the same as hard locks. Note that the soft lock weight isnota path blending control. You might naively be tempted to set up a nominal locked path, and try to animate the soft lock weights expecting a smooth blend between the solved path and your animated locked path. But that is not what will happen. The weight changes how seriously SynthEyes takes your request that the camera should be located at the specified position—but it will affect the tracker positions and everything else as well. Orientation Locks You can apply Pan, Tilt, and Roll rotation locks as well as translational locks. They can be used for path editing and, to a lesser extent, for coordinate system setup. For example, a roll-angle constraint can be used to keep the camera forced upright. That can be handy on tripod shots with large pans small amounts of lens distortion can bend the path into a banana shape; the roll constraint can flatten that back out. If the camera looks in two different directions with the roll locked, it constrainstwodegrees of freedom only a single pan angle is undetermined! For example, if looks along the X axis then along the Y axis, both with roll=0. You might want to think about that for a minute. The perspective window s local-coordinate-system and path-relative handles can help make specific adjustments to the camera path. Inherently, SynthEyes is not susceptible to “gimbal-lock” problems. However, when you have orientation locks, you are using pan, tilt, and roll axes that do define overall north and south poles, and you may encounter some problems if you are trying to lock the camera almost straight up or down. If this is the case, you may want to change your coordinate system so those views are along the +Y and –Y axes, for example. Object Tracking You can also use locks on moving objects, in addition to cameras. However, there are several restrictions on this, because moving objects are solved relative their hosting camera path, but the locks are world coordinate system values. If a moving object has path locks, then 1. the host camera must have been previously solved, pre-loaded, or pre-keyed, and the camera solving mode set to Disabled, 2. the translation axis locks must either all be on, or all off, and 3. the rotation axis locks must either all be on, or all off. Normally, when SynthEyes handles shots with a moving camera and moving object, it solves camera and object simultaneously, optimizing them both for the best overall solution. However, when object locks are present, SynthEyes must be able to access the camera solution first, in order to be able to apply the object locks. With the camera path, SynthEyes changes the translation and rotation axis lock values into a form usable for the object, but the individual axes are no longer available, and either all must be constrained, or none. SynthEyes will automatically turn all the enables on or off together if a moving object is active. Object locks have very hard-to-think-about impacts on the local coordinate system of the trackers within the object. Most object locks will wind up over-constraining the object coordinate system. We recommend that object locking be used only to work on the object path, not to try to set up the object coordinate system.
https://w.atwiki.jp/minecraftclassic/pages/35.html
[編集][新規] 最終更新日時 2013/12/01 19 42| 編集者 jagaimu [部分編集] FemtoCraftここはMinecraft Classic用カスタムサーバ”FemtoCraft”のページです。 公式サイト http //femto.fcraft.net/ 最新バージョン 1.35(2013.10.27) ダウンロード http //femto.fcraft.net/#download 開発言語 Mono コード SVN, ohloh.net Femtocraftについて [部分編集] fCraft制作者fragmerが作成したmojang公式が配布してるminecraft_classic_serverをベースにしたカスタムサーバです。 ニュース [部分編集] リリース情報 [部分編集] 2013.10.27 1.35 Fixed ops being checked against max-connections setting, instead of op-max-connections setting. Added a config option to allow Mojanged (email-only) player names. Fixed occasional unnecessary line-wrapping in messages. Improved logging of sign-in problems. 2013.09.01 1.28 Added support for two Classic Protocol Extensions CustomBlocks and BlockPermission. Added protocol-extension and physics-snow configuration options. 2013.08.18 1.06 Added heartbeat-url configuration option. 2012.06.14 1.03 Fixed excessive "Map saved to ___" messages popping up every minute. Ported LineWrapper fixes and improvements from fCraft to FemtoCraft. 2012.03.02 1.00 Added /gen (realistic terrain) and /genflat (flatgrass) commands, for creating new map files. Added new configuration options to control whether guests/ops can use solid, water, lava, and grass blocks. Added a packet-throttling system to prevent client disconnects during particularly huge floods. Fixed /solid, /water, /lava, and /grass being usable from console. Fixed generated tree appearance to match Minecraft Classic more closely. Fixed stairs not stacking when physics are off. Fixed server re-sending the packet back to client when deleting blocks. 2012.02.27 0.92 Added "reveal-ops" config key. Fixed a bug that sometimes redirected commands to the caller instead of the target. Fixed an offset error in /setspawn. Map will now only be auto-saved if it has been modified since last save. Fixed server announcing departure of players who haven t fully connected yet. /Players is now automatically called for newly-connected players. 2012.02.27 0.87 /ops, /whitelist, and /players now sort players by name. Fixed /save not working from console (thanks Hellenion) Fixed /players (thanks Hellenion) Fixed /setspawn not preserving look angle. Fixed leading/trailing whitespace not getting stripped from commands typed in from console. Added a slightly more graceful way to shut down the server - Ctrl+D in console (Ctrl+Z on Windows). 2012.02.26 0.82 Added feedback messages to /save Added /players command Fixed "/physics off" not working Fixed a typo in /UnbanIP (thanks Moose) Capped packet sending rate at 100/tick Fixed "invalid cross-device link" error under Mono (thanks Hellenion) 2012.01.23 0.77 Initial release アップデート内容 [部分編集] CUI・サーバの設定の説明 [部分編集] #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (femto.png) コマンド一覧 [部分編集] 基本的なコマンド [部分編集] ※基本は /(スラッシュ)の後にコマンド名を入れます。 続きがあれば半角スペースを空けて、更にコマンド名を入れて下さい。 ※水やマグマを消したい場合は適当なブロックを置くと消えます。 ※プレイヤー名・ワールド名は省略が可能で最初の数文字だけでもOK。 一般コマンド /w(/water) 青ブロックを置くと水になるモードON,OFF /l(/lava) 赤ブロックを置くとマグマになるモードON,OFF /s(/solid) 石ブロックを置くと岩盤になるモードON,OFF。OP以下は岩盤は壊せません
https://w.atwiki.jp/anipicbook/pages/2246.html
Steins;Gate シザーバッグ Steins;Gate シザーバッグ 発売日 :2010年7月22日 発売 商品情報 ・サイズ:約13x19cm Steins;GATE 紅莉栖メッセンジャーバッグ Steins;GATE 紅莉栖メッセンジャーバッグ 発売日 :2011年12月23日 発売 商品情報 ・商品パッケージの寸法:27 x 30 x 16 cm STEINS;GATE(アニメ) 紅莉栖ショルダートート NATURAL STEINS;GATE(アニメ) 紅莉栖ショルダートート NATURAL 発売日 :2012年6月21日 発売 商品情報 ・本体サイズ:縦40×横36×マチ13cm Steins;Gate (シュタインズゲート) アイラブ柄 トートバッグ ブラック Steins;Gate (シュタインズゲート) アイラブ柄 トートバッグ ブラック Steins;Gate (シュタインズゲート) アイラブガラ トートバッグ ブラック 発売日 :2011年10月5日 発売 商品情報 ・本体サイズ:縦390×幅330mm Steins;Gate (シュタインズゲート) アイラブ柄 トートバッグ ホワイト Steins;Gate (シュタインズゲート) アイラブ柄 トートバッグ ホワイト Steins;Gate (シュタインズゲート) アイラブガラ トートバッグ ホワイト 発売日 :2011年10月5日 発売 商品情報 ・本体サイズ:縦390×幅330mm Steins;Gate (シュタインズゲート) うーぱ柄 トートバッグ ブラック Steins;Gate (シュタインズゲート) うーぱ柄 トートバッグ ブラック Steins;Gate (シュタインズゲート) ウーパガラ トートバッグ ブラック 発売日 :2011年10月5日 発売 商品情報 ・本体サイズ:縦390×幅330mm Steins;Gate (シュタインズゲート) ディジット柄 トートバッグ ブラック Steins;Gate (シュタインズゲート) ディジット柄 トートバッグ ブラック Steins;Gate (シュタインズゲート) ディジットガラ トートバッグ ブラック 発売日 :2011年10月5日 発売 商品情報 ・本体サイズ:縦390×幅330mm
https://w.atwiki.jp/soreiro/pages/195.html
ニュース過去ログ 2012・2011年 カレンダー過去ログは、イベント・アップデートページ 販促キャンペーン、Shop 新発売などは、基本的には省略 目次 ◆ 2012年 告知・ニュース 下半期 ▼12月 ▼11月 ▼10月 ▼9月 ▼8月 ▼7月 ◆ 2012年 告知・ニュース 上半期 ▼6月 ▼5月 ▼4月 ▼3月 ▼2月 ▼1月 ◆ 2011年 告知・ニュース ▼12月 ▼11月 ▼10月 ▼9月 ◆ 2012年 告知・ニュース 下半期 ▼12月 +[R]サーバー統合情報 [R]サーバー統合情報 まとめ ▼ 統合後あれこれまとめ2 サーバー統合に関する最新情報については、こちら [RO] Renewal Server Merger FAQ -Support 進捗報告やOdaのレス等は、なぜかここで>Merge FAQ Thread -Forums 2171 2012-12-21 パッチ Champion Wreath [0] スプライトの不具合改修 2172 2012-12-22 パッチ Xmas Racoon クエスト改修 2173 2012-12-26 パッチ Enriched Hammer (他?) ▼ 統合後あれこれまとめ1 キャラ名変更で、ギルマスは、G解散をするか、チケットによるGM対応が必要です(Oda) 倉庫は、選択メニューを開くだけで 500z。 Val が出ないというレスあり(所により?) favorites tab操作は、所持アイテムを、左側 tab 欄にドラッグでやりとり こちらに画像有り >How To The new Favorite Items Tab -Forums ポタメモは、全部クリアらしい non-VIP も倉庫が600ですが、ずっとかな? Double Drops はマジか?という指摘が再三出てますが、どうでしょうね… Champion Wreath [0] 装備で、スプライトで重力エラーになり、ログイン不可になる不具合あり →(コス装備してれば大丈夫とのこと)→ 12/22 朝 JST のパッチで直って、OKに ▼ Renewal 3鯖統合の進捗まとめ [Renewal] Tri-Server Merge on December 18! -News 12/18~19 PST → 12/19 15 0 PST=12/20 8 0 JST に延期 サーバー統合に関する最新情報については、こちら [RO] Renewal Server Merger FAQ -Support [R]は10時間の予定から、かなり超過 [C]もちょっとメンテあり 20 57 JST 頃にオープンするも、不具合でなし崩しにメンテ → 12/21/6 0 前 JST にオープン サーバーステータスの各種サイトでは、Valkyrie で見えるようです 記事 ▼ Post Merge Renewal State of the Game -Forums Forums items の duplicated 報告をチェックしてて、accounts をどうたら VIP exp has been returned to it s pre-merger rates, these were temporarily boosted in autumn for Ymir the Renewal servers to prepare for the original Ygg/Ymir merge. There is still a double monster drops and exp event going on through January!(合併前のレートに戻ったけど、1月までイベントということで?) The Christmas Raccoon quest は今週初めに修正された The GM Teamは、name conflict tickets 解決に頑張ってる Searching up quest bugs (looking at you Malangdo Island....) The polar bear cap costume will be added to Aloraas a +8 upgrade and additional で、Costume will have a little bonus to exp for the month of January Item promotions Working on automating-up the remaining missing Black Friday rewardsso we can pull a list of who didn t get the items and get those distributed out as soon as we can UGC Laurel Wreath lists being compiled for distribution #43 Oda Will be added to Alora with the next maintenance, who will take in +8 polar bear caps and exchange them for costume hats which will have an exp bonus attached to it. Players will be able to turn in additional dropped cookies and such to get additional hats for upgrading. #79 Oda It is possible, depending on the order you speak to the NPCs in. With the maintenance tomorrow we will make it possible to turn 20 xmas cookies and 20 stolen candies to get a hat once you have completed the main quest. #89 Oda Timing for tomorrow will depend on how much we get finished tonight, will be for the full three hours. (まとめると、12/27 PST にminiメンテで、Racoonクエストを改修して、exp bonus付きのコス帽子に交換可能になるらしい) ▼ [Chaos]Post your feedback / error / bugs you found in-game after merge. -Forums Forums Oda *****DO NOT SKIP THIS STEP ACHTUNG**** Make sure to close all RO clients and patch as admin. If you don t see your characters showing up at all when you log in you must force repatch. The way to do that is to delete the patch, patch_allow, patch2 files from your game and restart the client running as admin. (ログインしたときにあなたのキャラがまったく表示されない場合、repatchを強制する必要があります。それには、patch, patch_allow, patch2 files を削除し、管理者として実行しているクライアントを再起動します) ▼ Renewal Merger Server Chaos! -Updates Updates 12/20/2012 Ymir, Yggdrassil and Valkyrie が統合されて、おなじみの名前 Renewal Chaos server で戻ります より多くのWoEの人々、より多くのパーティ、より多くのお店と出会えることを意味します!これは、December 19th, 2012 から始った数ヶ月にわたる大規模作戦です 合併の方法ですが、yggdrassilとvalkyrieに格納されていたアイテムのために新しい2番目と3番目のストレージがあるでしょう。プレイヤーはこれらからアイテムを取り出すことはできますが、配置はできません。余分なストレージは、最終的に消えてしまいますので、できるだけ早く通常倉庫に整理してください キャラクターの名前が他のサーバーとかぶっていた場合、双方のキャラクターにフラグが立ちます。名前を取得するには、合併後にログインして、キャラクターの名前を手に入れる必要があります。 This will also free up a lot of desired names on inactive characters, so if there is a name you really wanted but knew was taken a long time ago, this is your chance! ( long time ago なキャラにチャンスですよ?) WoE 1 and 2 will be getting a new scheduled time, and many more guilds competing for your castles! WoE 1 Wednesdays 3-5pm PST WoE 2 Saturday 4-6pm PST (名前の設定画面、画像有り。変更は1度だけらしい) 更新↓ You will also now have an additional favorites tab in your inventory menu, where you can place your most important consumables, equipment and etc. items in the same place! There is also a checkbox that will prevent you from accidentally dropping an item without having to have your equipment window open all the time! (favorites tab が inventory menu に追加。あなたの最も重要な消耗品、備品等のアイテムを置くことができます。アイテムをドロップすることを防ぐためのチェックボックスもありますよ) ▼ [Renewal] Save the Date for server merge 12/18-19 -Forums ※ 更新あり Forums (長文) サーバー統合に関する最新情報については、こちら [RO] Renewal Server Merger FAQ -Support officialなmore information をここで追記していく予定 Ymir, Yggdrassil, Valkrieを1つのサーバーに統合(merge)します 統合開始は、12/18→19 に延期。作業は10時間程度の見通し。The maintenance will be gin at 3pm PST after which we will be saving all the server s data and going to work on it. (※ 12/19 15 0 PST=12/20 8 0 JST) 合併後は、yggdrassil and valkyrie に有ったアイテムのための倉庫(storage)が現れて、そこからは出せるけど入れることは出来ない。余分なストレージは、最終的に消える characters 最大数は、9→27に拡大して追加キャラに対応します。削除などで満杯でなければ、9キャラまで作成可能(VIPの場合) mailは移行中に失われるかもしれないので、先に取り出して下さい New server name will be Chaos Renewal, WoE times are TBD. We will have a poll up for the community to choose between Ymir and Valk WoE times. (新鯖は、名前が Chaos Renewalで、WoE は未定で、世論調査中なのです) キャラ名 名前の競合は、問題ではない。詳細はあらためて "yourname_YGG" and "yourname_VLK" などになるので、次回ログインしたときに、名前を変更する必要があるなら、して下さい(?) Name Sniping (横取り)は許しませぬ。ギルドのリーダー、地域の著名人、フォーラムの人々の sniping nameを見つけた場合、suspensions(差し止め) です We re not going to mind if you accidentally happen to grab xxCloudStrife420xx or something very common before someone else, but deliberately creating a new character to hold onto someone else s name as a troll is no good.(意図的な荒しはどうのこうの) 関連 (内容はフォーラムと同じ)[Renewal] Tri-Server Merge on December 18! -News ▼ Mergeday 12/19 Renewal maintenance -Forums Forums サーバー統合 Double drops implemented through (実装?) New turn ins Effects and description of Fallen Angel Wings fixed, will eventually be getting an enchanting effect Large, black wings of a fallen dark angel. LUK + 2. Increases tolerance to Demihuman attacks by 10%. Increases resistance to the Shadow Property by 30%. Increases resistance to the Holy Property by 30%.|3d glasses の説明を修正しました POST MERGER DETAILS (長文) merger FAQ が重要なので注意してみて WoE 1 God Items have been absorbed into the ether and will be re-distributed to the characters who bear their names When there are multiple same named characters that will be merged onto Chaos, they will all receive a _YM _YG or a _VA tag added to their name, when you next log in you will be prompted to change the name at character select by right clicking that character and changing their name.(マージによるキャラ名の重複では、名前に _YM _YG _VA が追加される。次のログイン時に、プロンプトに沿って変更できる) The first WoE 2 of the new server will take place this Saturday December 22nd at 4pm ***Ymir/Valk/Ygg party recruiting and market subforums have been moved to the valk/ygg/ymir subforum archive, please create new threads in the new Chaos recruiting and market subforums!!!*** ▼ Pre-apocalypto Ymir/Ygg/Valk screenshot contest -Forums Forums What with the last hours of Ymir Ygg and Valk as separate entities upon us, I d like to see screenshots, whether having fun with the new MVP card/god item/no fail upgrade NPCs, enjoying a quiet moment or trying something you ve never done before I d like to see it posted here! Headgear reward after the merger (tongue mask) for the best ones! (Ymir Ygg and Valkの最後の時間やら、new MVP card/god item を楽しんでるSSのコンテストで、Headgear をあげちゃう) ▼ YuleTime loading screen Bonanza! -Events Events 12/19/2012 ホリデーロード画面にたくさんの素敵なエントリがあるので、鑑賞の楽しみのためにそれらを共有したいと思ったよ(画像有り) ▼ Holiday Questravaganza! -Events Events 12/14/2012 12/19~に、クリスマスをテーマにしたストーリークエストを3つ実装! Quest 1 Helping Santa Deliver Christmas on Time さて、クリスマスですが、問題があるようです。サンタはそりを準備していて、ギフト袋が不足していることに気がつきました!サンタが犯人を見つけ、新しいギフトバッグを作るのを手伝います。あなたなしではクリスマスはキャンセルされます! The Frantic Girlin Lutie と会話で、あなたの探求が始まります Quest 2 A Glitch in Time GMチームは、ゲーム内でとらえどころのないバグを追い詰めるのにレベル50↑プレーヤーの支援を求めることになりました。mysterious な NPC-like person のプレーヤーレポートは、様々な町で見つけることができます。プロンテラ南西の酒場には special GM を派遣しています。あなたが何かを見つけた場合は、彼に報告してください Quest 3 Racoons gone amok! Lutieのクリスマス村で盗難騒ぎです!店主は昨年騒動の原因となった おかしな Raccoons (アライグマ)のグループで... ▼ [Renewal] Server transfer Service discontinued -News News 12/14/2012 サーバー移転サービスを中止 来週サーバー合併なので、サーバ転送は、もうウェブサイトを通じて購入出来ません。これは、合併に気づいていないユーザーの偶発購入を防ぐためです。それが完了していない場合、あなたはシステム内のサーバー合併チケットを持って、GMチームはすでに払い戻し得るためにあなたに連絡をしておく必要があります。 ▼ Twelve Twelve Twelve Maintenance -Forums Forums Double exp continues until January Turkey Groove pack and Thanksgiving event leave More to come, watch this space Turn ins continue for the week. 追記あり Campitor Updates! Turkey Day Groove Pack with Gravy Leaves Thanksgiving Event Stays Fixes to Malangdo Quests Goes In New Lucky Box Goes In (Details to come) Christmas has come to Rune Midgard! Happy celebrating citizens have placed decorations on their homes and places of business for the holiday! ▼ Renewal Black Friday Prizes -FB Facebook 12/11 Renewal Black Friday Prizes have been distributed, thank you for your patience. (※ これ関係?>[C R] Thanksgiving week Black Friday event! -Events) ▼ Classic item distributions -FB Facebook 12/7 First wave of Classic item distributions for the Black Friday event have been made, players who qualified once for the bonus items can find them in their storage. Thank you for your patience.(Black Friday event の一環で、bonus items がstorageに見つかるはず) (※ これ関係?>[C R] Thanksgiving week Black Friday event! -Events) ▼ double exp event -FB Facebook 12/7 Confirmed that the maintenance will be taking place at 7pm PST tonight, and will come along with a double exp event to say "thank you" for your patience, and getting us to 100k+ likes! ▼ 12/7 7pm Friday Night Lights Maintenance -Forums Forums メンテは、12/7 4pm Friday に延期(※ 12/8 9 0 JST) Additional monsters will be getting the spotlight treatment in Juno, including Juperos and Magma dungeon! (スポットライト改修で追加) New TI (※ 当該ページ) More information as it develops, sorry folks for the jumbly-tumbles during the last few weeks of maintenances. 更新 12/8? Since we are having a server wide double exp event that will override the spotlight exp, but the cards and certain valuable drops have been buffed! Mora artifact Panhandler dialog fixed Hair dye coupon now tradable, Mysterious dyestuffs now tradable Pouring Unknown_FIsh drop rate reduced (ドロップ率が低下) ▼11月 ▼ [R] Spotlight on Juno! -Events Events 11/29/2012 Schwartzvald 共和国の首都 Juno は知識の永遠の追求に巨大な浮遊記念碑として立っている。Rune-Midgarts王国の北に位置し、北の領土をリンクする飛行船ネットワークの主要なハブです。この町もいくつか素晴らしい光景があります!Exp と item drop rates がブースト ▼ 11/29 Thursday-tastic maintenance 12 30pm -Forums Forums No Tuesday maintenance, so our sales promotions, TIs and the double exp and drops は2日延長! We ve received the Arcangel Wing enchanter NPC data from HQ so we ll be testing it for soon implementation. The Raffler、Eat gear、Enriched Hammer、50x Boxes of Enriched が終わる予定 更新 ▼ Promotions/Kafra Shop The Black Friday pack and box giveaway promo will be ending on Thursday, we will be manually inserting bonus items on qualifying accounts on classic and adding them to code the redeemer for pickup on Renewal starting on Friday. Turkey Day Groove Pack with Gravy will be in for another week or so, so if you want to get a Turkey hat or Archangel Wing this is your chance! マラン島 Fixes for many of the quests, items and monsters from Malangdo Island, we are still investigating many reports so please keep ticketing in. ・Fix for VIP check on Manalgdo instances ・Mora coin exchanger at Malangdo fixed ・Malangdo scrambled name character fixed ・Pouring monsters added to Malangdo dungeon so plaers will be able to find the Unknown Fish items they are looking for. spotlight 他 Glast Heim spotlight 終わり、Juno spotlight 開始。warper で Juno 転送が quickly に, and players will be able to speak with Victoria Qwest to get credit for completing several Juno based quests, including the Crow of Destiny and the Thanksgivingevent quest! (運命のカラスと感謝祭クエストを含む) New Turn-Ins(当該ページで) (※ 日本時間 11/30/17 30~ 11/30/5 30~ メンテ) ▼ [C&R] Thanksgiving story quest -Events Events 11/20/2012 The Starvation Navyは、冒険者のためのケアや無料の食事を提供してきましたが、いくつかのトラブルに遭遇しています。ruthless pizza corporation(冷酷ピザ法人)によって本社を失う危険にさらされています。ジュノーの街で秘密の調理の競争が始まり、報酬は、EXP / JEXPだけでなく、いくつかの特別な休日の消耗品です! ▼ 臨時メンテ 11/19 This last weekend... -Facebook Facebook 11/19 先週末は、The Thanksgiving and the Renewal God item event が意図したとおりに動作しませんでした。Classic WoE maps は土曜日に正しく開けないことに決めた Today we will have a maintenance for all servers (restart of 10 min) to fix thanksgiving, the God quest and the WoE portals. And then no other maintenances this week will happen! 2x XP/Drops will continue to next week! 今日はメンテやって、thanksgiving, the God quest and the WoE portals に対応して、今週は後はメンテなし。 2x XP/Drops は来週まで(メンテは PST 17 0 という話も) ▼ [Renewal] Thanksgiving Upgrade Mega Event -Events Events 11/15/2012 感謝祭のアップグレード・メガイベント このholidays は、精錬に最適。Enriched Hammer and Eat gear NPCが有効で、bulk boxes of Enriched ore は安売り。11/14~27にアクティブ Enriched hammer is a skilled artisan, who can upgrade items that are +7 to +9 for an Enriched Oridecon and 20,000 zeny。アップグレードに失敗しても、消えないで-1だけだぞ。エデングループの二階にいるよ。彼の友人のEat Gearちゃんは、+7 またはそれ以上の装備を+7 certに交換(※ 運次第です)。1階青扉の横だ Also going in today are discounted 50x boxes of Enriched Elunium and Oridecon! ▼ November 15 and 16 Mini-Mainte notes -Forums Forums ※ 改題 11/15 Small maintenance at 4pm PST マラン島で不具合対応。他に、50x enriched ore boxes and other double exp eventを前倒しで、joining the double drops event We are not planning on doing a maint next week so we will be doing a maintenance tomorrow afternoon to add in my aw-fowly written Thanksgiving event!(プランでは、来週のメンテはなしで、a maintenance tomorrow afternoon でThanksgiving eventを追加?) 11/16 4pm Thanksgiving little quest 追加(感謝祭)。pub in Juno の Brigadier Bettyと会話で開始。報酬 EXP があるよ。Renewal and classic Adjusting seal quest Each person doing it counts as 4. (神器クエの封印関係で、それをるとそれぞれの人が4としてカウントされる!) ▼ #63 Oda Notes are up, players doing the seal quest will now count as 4 for the purpose of opening and closing the seals. Thanksgiving story quest put in. (※ count as 4 の意味がわからんとか、Thanksgiving NPC がいないという声多数。やった人数を4xで数える意か? pub in Juno 行ったら、いなかった) ▼ [R] Malangdo Island Item Mall Update -Updates Updates 11/13/2012 カプラショップでは、マタタビ果実、Malangdoの島で使用される通貨のユニークな形をご紹介します。あなたは、最近発見された町に素晴らしいアイテムやサービスを得るためにこれらを使用することができます The Silvervine Fuit box contains 4 fruit and is tradable and vendable。これらのマタタビの果実はMalangdoの商人のほとんどの通貨として使用されています Octopus Hunt Stickは、Culvert memorial dungeonで巨大タコを捕獲するために使用されます High rank lubricant and general lubricant are items that are used to separate equipment and card. If you visit specialist Jeremy with that item, he will explain more details of the effect (カードの分離関係) Silit Pong is a special item that separates sockets of boss cards. Separation of boss cards is impossible with high rank lubricant and general lubricants(ボスカードの分離には、Silit Pongが必要) Rental Weapons Wandering Merchant(画像有り) ▼ [R] It s Apocalypse Meow on Malangdo Island! -Updates Updates 11/13/2012 マラン島で黙示録の猫の鳴き声! 猫の手のグループは冒険者にサービスを提供することをいとわない。the Cat Hand Fleet(猫の手のフリート)は航海中、ひどい嵐に巻き込まれ、小さな島に避難することを余儀なくされた。艦隊のほとんどが難破した。嵐の後、彼らは、マラン島を拠点に商業帝国の再建に挑んだが、冒険者の助けを必要とします! ▼ November 13th Save the Hill Valley Clocktower Maintenance -Forums Forums BTTFの時計塔記念メンテ Arrivals Malangdo island(マラン島) Enriched Hammer and Eat Gear Double Drops this week, Double EXP next week Departures The Halloween quest、the Glast Heim Spotlight The Tricky Halloween Treat box Turn Ins 更新 ▼ [Renewal] Raffler Event -Events 11/9/2012 Events いくつかの素晴らしい賞品のチャンスのためにzeny交換できるランダム抽選のイベントです!(※ 画像有り) プロンテラの Lucky Raphael と会話で、数分ごとに Old Card Albums, Kafra Blossom Cards and more など 商品を落札しない場合でも、残念賞があります (※ スレ情報>プロの道具屋裏でZeny回収イベント。25Kz~500Kzかけて、当たりでKBCardやらカード帖やら。外れでイグ種やら青ハブやら) ▼ November 6th Election Day -Forums Forums 大統領選の投票日ですよ~ 1.5 exp/drops event 終了 RWC box 終わり, the RWC enchanter and ticketsは数週間残る Goblin tame will be re-added to boxter. New Turnins →更新 #13 OdaThey are going to be in for at least one week more. The Halloween event quests/Glast Heim event are likely to be extended for a week past that.(1週間延長される可能性が高い) ▼ RWC2012 日本代表が二度目の優勝 関連記事>日本代表ギルドが二度目の優勝を飾った! -4Gamer.net 速報 関連動画 RWC 2012 Replays - YouTube( 誰かのページ ) ▼ RWC 2012 Livestream -News News 11/02/2012 RWC のライブストリーム、この週末全世界と御一緒に。 今日16 00 PSTからトーナメント。こちらで Ragnarok World Championship 2012 (※ 11/3 8 0~ JST) ▼10月 ▼ 10/30 War of The Worlds Radio Day -Forums Forums Bloody Boxter Mystical Amplification scrolls, Autumn Leaves and costume corsair are added to list Gross out Gramps→TI boogah booga Bug fixes 18810 - Hell_Pumpkin_Hat "Shadowmancer s Helm" set to NPC sell Shadow chaser Feint Bomb が一時的全マップで禁止。until a fix is received for hide exploit, some testing going on for this, if we can get fixes on our side up it will change whether this needs to be disabled totally or not. Halloween instance でキックアウト後の再侵入が正常化 #143 Oda Exp/drops event should be on for everyone, Renewal and Classic. ▼ Safe to +10 Certs have been distributed -News News 10/26/2012 前の週の Safe to +10 certificate promotion に参加した人は、Eden2階 NPC からアイテムをもらって拡大鏡で見てね ▼ [C&R] Investigate the Orc Invasion -Events Events 10/24/2012 Ragnarok Tactics game for PSP との抱き合わせイベント~ Alberta の宿屋で助けを求める人が居て冒険者に依頼します Alberta の商人 Laureenaと会話で開始 報酬は、EXPと Faux Orc Boss Hat(説明あり) 参考>Ragnarok Tactics Event -iRO Wiki ▼ 10/23 Wierd Al Yankovic s Birthday maintenance -Forums Forums アメリカの人気パロディ作曲家、アル・ヤンコヴィックの誕生日です Tome of the Dark Lord quest の続きが実装 New TI、Kafra shopとか Second pre-RWC Tournament at 11am this Saturday, October 27th Ragnarok Tactics psp game タイアップで新クエスト ▼ October Spooktacular Event Calendar -Events Events 10/18/2012 KP Bonus, Glast Heim Spotlight, Upgrad Event その他あれこれの概要 ▼ [R]Spotlight on Glast Heim! -Events Events 10/16/2012 古代の力の中心 Glast Heim は、遠い昔に破滅と荒廃に陥った。かつて美しかった大聖堂や城の噴水の跡に、今ではモンスターが出没する遺跡が残るばかり Glast Heim Tourist Maps など ▼ [R&C] Destroy the Darkness this Halloween 2012! Events 10/16/2012 ゲフィンで異常事態。噴水の近くの奇妙な老人が、level 50↑の勇敢な冒険者を求めている。生存能力だけでなく、経路探索スキルも大事!ゾンビの大群、悪夢のようなアンデッド蜂起に防衛線を! クエストは冒険者のレベルと数に応じて自動的に難易度が変る?パーティによって拡大縮小? ▼ 10/16 All Hallows Eve[nt] Maintenance -Forums Forums 終了 Double EXP/Drops、Talk Like a Pirate Day ends (for real this time) 開始 Halloween Quest Glast Heim Spotlight (Monsters will get a nice buff to gear and card drops in this area, working on getting mini-quests added to the area as well) New Turn Ins Fixes Blush[1] set bonus with necktie will be fixed 告知追加 There will be a warper added to Glast Heim to make getting to several of the GH dungeons easier Eat Gear and Enriched hammer Enriched Ore x10 boxes come back for sale ▼ Three Halloween gears return Gozarian Hat (it gets its effect back for the event period so if you have ones lying around they will come alive again) Witch Hat Drooping Incarnation (※ Shop 販売。最後のは、Incarnation Of Morroc Doll [1]らしい) ▼ 10/17 Small maintenance Halloween quest を更新 lower levelsは、DLでなくDI Geffen Invasions which do face a Dark Lord receive significantly higher experience rewards ゲフィンの侵略マップでの EXPロスは無くなる ▼ 10/18 Small maintenance Halloween quest を更新 小グループはDI、中はDI*2、大はDL(EXPはすごく多いはず) Dark Lord Nermal will now return to his home properly after sucessfully defeating the players and invading Geffen (This will prevent multiple bosses from appearing) インスタンス・マップは、死ぬか追い出された場合、再度入れるようになる(until the boss has been spawned)→次回メンテで ▼ [R] Super Server Transfers Available -News News 10/12/2012 Though there is a merger between Ymir and Yggdrassil in the future, players who transfer all characters on a server to another server will be able to do so with relaxed transfer restrictions. With the exceptions of Brisingamen, Mjolnir, Slepnir, Megingjard and cases where it s obvious that the move is being done for destabilizing the destination server s markets players will be able to bring all items and zeny on the characters over. Storage will still not be transferred, the items must be on the characters being transferred over. All characters must be transferred at the same time, if you only have one, two, three, etc. characters on a server it will still count. ▼ Closed Info on Merger and God Item update. -Forums Forums 以前のtitle=September And what are the hot button issues of the day! チャレンジリスト 他長文 Ymir 統合は、10月遅くから11月初めに準備できるかもみたいな 神器のupdateの話もあれこれ ▼ [R&C] Ten Eleven Twelve Weekend Ragnarok Events -Events Events 10/11/2012 All servers double EXP and drops が次回メンテまで 1.5 bonus on Ymir、VIP には加重される Renewal New RWC Accessory and Weapons、エンチャントとスロッティングのNPCは、今日のメンテで追加 New RWC Accessory and Weapons VIPは、80 までのレベリング向けに NPC Clearchus から傭兵を借りれるらしい →※ キッチン入口横 Classic Loki New Secured Kafra Equipmentの話。monster drops だけで装備を揃えるのは大変! カプラの科学者が作成した特殊なキャラバウンドな装備を75 kafra pointsで買おうずwww アイテムは取引可能な箱で、開封後はアカウントにバインドになり、取引できません (一覧あり、Secured Guard 他) ▼ [R]Ymir server transfer discount! 10/09/2012 -News News Yggdrassil and Ymir の鯖統合前、移行期間中に、Ymir からの移転が半額割引 ▼ Oct 9th Leif Ericson Day Maintenance -Forums Forums Einbroch spotlight は終わり Glast Heim spotlight は来週 Halloween quest も来週 Fall into a Groove Pack leaves (see? Because leaves are one of the headgears!) this maintenance Lil Angel doll headgear promotion ends RWC Lucky Box being added (webpage under construction) Turn ins 追加 In advance of the Server Merge, Transfers from Ymir to Yggdrassil and Valkyrie will be at a discount! Post patch issues As of 10 40am PST The sprites for the RWC boxes have been fixed TIの補填、先週モンスターを多め、報酬は extra exp for the correct turn in ▼ [R]Road to the Ragnarok World Championship Tournaments! -Events Events Renewal 力学で最初の RWC、つかみ合いのトーナメントが 10/13と27(土) Sakray で 11am 世界的な競争に向けて、USRC優勝チームに練習する機会を与えることが競争力を維持するために不可欠です The Rules and item restrictions will be very close to USRC こちら 2チームが勝ち残る競争で、sponsorship が Ultimate Game Card で top 2 teams に賞品 ▼ Oct 2nd OktoberBest maintenance -Forums Forums Talk like a pirate day は来週まで。Einbroch Spotlight も。 taxi は残る Enriched Hammer and the x10 box will be leaving tonight New Turn In More to come as it develops! ▼9月 ▼ [R&C] Pointsplosion conversion megabonus and Enriched Elu Event! Events 9/25/2012 WarpPortal Energy-- Kafra point conversion が、Point Explosion Pointsplosion! どうたら(ポイントが破裂でボーナスが爆発) classic では、木曜にWoEのspecial event また、sealed box の内容が一部変更なので、パッチノートから目が離せない。皆さんはそれらが消滅してしまうかもしれない前にピックアップするようだ Enriched hammer は今週もhelping with upgrading 10x boxes of Enriched Elunium and Orideconが再導入 ▼ September 25th Don Adam s Birthday Maintenance -Forums Forums Back to school quest は終わりらしい Einbroch Spotlightは、来週終了 Ymir is fully free to play, no VIP required to create characters Ymir also on 1.5x exp and drops Talk Like a Pirate Day quest 10月9日まで継続 Turn ins Coming soon Halloween quest comes on October 10th! New spotlight 追加 Enriched elu boxes return! Due to user demand Enriched Hammer will be staying in for now. Einbroch Taxi service launches, with service to important Einbroch destinations! ▼ [R&C] Ymir goes fully Free to Play and more promotions! -Events Events 9/19/2012 Ymir が無料で1.5倍イベント Enriched hammer is enabled on all renewal servers 次メンテまで 150カプラポイントのNew Groove Packの紹介、プロモなど ▼ September 18th Talk Like a Pirate Day eve maint -Forums Forums TIは、2種類で誰でも専用マップに転送、に戻る Lil Angel Doll headgearsは、水曜日か木曜日対象アカウントに追加されます (※ KPのおまけ) Boxter! Updated description of WoE suit to include set bonus Fix attempted for Vellum equip magic resistance New Groove Pack "Fall into the Groove Pack" (一覧あり) Bug fixes for Back to School Event Air Pirate s headband 着用で、プロンテラのバーで "Grampa Gala" が Pengineerを召喚(数時間おき) 追加 YmirはボーナスEXP /ドロップ、make characters は無料、VIPはさらに、これらの利点を強化(※クラ告知では、Ymirは 1.5倍) Deluge skill スキルはもはやWoE/WoE 2 では動作しません ▼ [R&C]Win Pirate prizes for Pengineer Pictures! -Forums Forums Pengineerの面白画像を金曜まで募集(画像有り) 各サーバーの優勝者には、なんと +8 upgraded version of the Air Pirate s Bandana! [R C]Win Pirate prizes for Pengineer Pictures! Deadline extended! (改題)次の火曜メンテまで募集を延長 ▼ New costume gears,new quests and Pirate events! 9/11/2012 -Events Events 9/11/2012 Alora s Costume Hat Box! Eden2階のAloraがnew exchanges of +8 headgears for their costume versions The box can be traded and vended, but the costume headgears are account bound. ▼ Old costumes available,will be leaving with maint. Costume Spiky Band Costume Jack be Dandy Costume Angel Wing Costume Goggles ▼ New costume gears! Costume Boy s Cap Costume Satellite Hairband Costume Tiara Costume Crown ▼ [R&C] Talk Like a Pirate Day 2012 The Shadow Under Izlude -Events Events 9/10/2012 IROの伝統、毎年恒例の海賊の日イベント。今年は、冒険者たちは海から来る脅威に対処するだけでなく、やる気を証明する必要があります!ルーンミッドガルドの海岸沿いの町は、飽くことのない破壊に味をしめた海の生き物に襲撃されている!侵略を止め、海賊ギルドが真相を究明するのにあなたの助けが必要です ▼ September 11 pirate themed maintenance thread -Forums Forums Ymirbeing changed to no longer require VIP to be able to create characters. Pirate Day quest では、headgear reward the Air Pirate s Bandana! Eden2階のAlora がnew exchanges of +8 headgears for their costume versions. TIでは、special map が再実装で、誰でも Gramps でワープ ▼ September And what are the hot button issues of the day! -Forums Forums 各サーバの問題あれこれについて、The Challenge List(長文) Renewal Ymir declining population Renewal 1 hour timer bug Classic Character server instability Classic When is WoE starting? Merger Talk(合併話) ▼ [R]Gramps turn in changes -Event Event 9/4/2012 turn in 完了でランダムバフの報酬を与える! level ranges 70-95, 90-110, 105-120, 115-130, 125-140, 135-150 マップでは期間中にワキが増量 ボーナスバフ効果は16時間ごと ▼ The buffs you might get 30 min STR +10, DEX +5, Atk +22, Matk +15, Increased Movement speed 30 min INT +8, VIT +7, LUK +7, Atk +10, Increased Movement speed 30 min AGI +15, Atk +52, Matk +10, Increased Movement speed 30 min STR +3, AGI +5, VIT +10, Matk +52, Increased Movement speed 30 min INT +3, DEX +12, Atk +20, Matk +20, Increased Movement speed 30 min +6 to all stats, Atk +24, Matk +24, Increased Movement speed 30 min +15 to all stats, Increased Movement speed ▼ September 4th The Ford Edsel s Birthday -Forums Forums 最も悪名高い車両 The Ford Edselは、ROと関係ありません( ´∀`) Departures Double Exp Leaves, Summer Sports Festa leaves Arrivals ターンインは、範囲ごとに1モンスターのターゲットと、すべてのレベルの範囲で利用できるようになります The specialized turn in map は段階的に廃止される(?) reset stone を使用してる擬似VIPとVIPプレーヤーは、Grampsでマップにワープ可能 完了したら、EXPが授与され、1日1回ランダム時限バフを受ける Turn ins Back to School Quest用の headgear exchange NPCが実装、Gustavin Hugel (92, 153) 200 prize medals で new event headgear, the BOOKHAT。今週は、Fenwith Fussbudget in hugel (102, 195)と会話で、数学をテーマにしたクイズ ▼8月 ▼ Labor Day weekend Event (メール配信。参考-Labor Day Event ? -Forums) (Ralis談#2) It s 2x EXP on all servers. (メール) Begins 8/30/2012 5pm~Ends 9/4/2012 8pm (wikipedia)レイバー・デー(Labor Day)は、「労働者の日」の意で、アメリカ合衆国において連邦政府の祝日の一つで、9月の第一月曜日 ▼ Back to school quest and Summer Sports Festa Conclusion! -Events Events 8/29/2012 Back to school quest カミーユはリヒタルゼンで勉強している明るい学生です。彼女は、弟マヌエルが心配だ。クエスト報酬は、50 Hugel Medals。エデンメリットバッジまたは500フェスタの金メダルで3時間後に繰り返し可能 Summer Sports Festa comes to a close! この週、最後のイベントを提供します。閉会式では、メインクエストを完了した選手はゲフィンの西マップで陽気な子供 Momotan と会話。彼女はあなたの名誉に輝く植物を植え、メダルを与える! ▼ Spotlight on Einbroch! 8/28/2012 -Events Events Victoria Qwestのレポート>ゴミゴミして、汚染されて、美しい。Einbrochはフェイバリットなプレースの一つです クエスト一覧など ▼ August 28th Jack Kirby s birthday maintenance -Forums Forums 8/28 Einbroch スポットライトで、モンスターやクエストはバフ Closing event for the last week of the Summer Sports Festa! Geffen Field 7 (324, 282)の Momotanと会話して to get some medals and make plants! turn ins →更新あり The "get one safe to 10 cert for every 15 lucky boxes you have gotten" promotion ends today as well. Eat gear and Enriched hammer will be leaving tonight. ▼ New quest! Back to school event Page will be up Tomorrow Begin the quest by speaking with Camille in Lighthalzen (239 90) Reward hugel medals! Looking to add an medal for equipment reward next week for this quest. ▼ New MVPs being added to the summoner Lady Tanee Gloom Undernight Coming soon Phreeooni Orc Lord Stormy Knight ▼ ジャック・カービー(Jack Kirby) 彼の漫画は多作で、『ファンタスティック・フォー』、『X-メン』、『超人ハルク』、『キャプテン・アメリカ』他多数のキャラクターの創造者。もっともよく知られた渾名は“ザ・キング”である ▼ And the winners is The RO Film Festival awards! -Forums Forums 8/25 RO映画祭コンテストの受賞者を発表します!慎重な審議と議決した後、次のフィルムは私たちのお気に入りとして選ばれました! Get the Pop-corn! Ragnarok Film Festival Voting! -Forums 我々は、賞品が授与されるために勝者に来週連絡するよ! ▼ Classic and Renewal maintenance 8/21 -Events Events 8/22 Sealed Box event は 10/2 まで。magic stone 使用ユーザが、モンスターを倒すと、定期的にsealed box (密封された箱)をドロップで、アイテムを得る。詳細は当該ニュース(※ Classic Loki) VIP+Points promotion (詳細 Double VIP benefits~ 9/3まで)、Summer sports festa は継続 他は、フォーラム情報と同じ感じ ▼ Classic Sealed Boxes appear! -Events Events 8/22 Kafra Corp の賢いギャルが、Sealed Box を開発 Eden の Key Master が、Magic Stone 使用者にレンタル付属品を提供 Sealed Box itemsからは、低級品または Silver Key。Silver Key でミドルクラス、Gold Key で廃バリューなアイテム 10/2 まで。一覧あり ▼ August 21st maintenance early bird notice -Forums Forums just a sneak preview turn-ins Alora costume gears の exp bonus 効果が本日終了 WoE update vendor (unripe ygg berry, Royal Jelly box, and Blue Herb box)では、いくつかの未知のアイテムが正しく表示されます And more! (?) ▼ Earlier Server Maintenance 8/14 -Forums Forums Summer Sports Festa では、諸君のガッツを試す追加コースで、より多くのメダルを獲得してくれ +8 upgraded Wreathsで、Promethean Crown +20 stat foods correctly交換の不具合を改修 New Lucky Box +crate Click for Link Antler Fedora, Pegasus ear wing, Injured Eyepatch, Cow hat New turn ins ▼ Get the Pop-corn! Ragnarok Film Festival Voting! -Forums Forums (動画あり) 世論調査:2012 RO映画祭投票!お気に入りの映画に投票! 今から8月18日(土)まで、お気に入りのビデオに投票することができます ▼ [Renewal] Server maintenance 8/9 -Forums Forums Brief maintenance during the classic maint to implement some fixes WPS tokens (2-5 per box) will drop from WoE supply boxes, which drop from treasure boxes Unknown items from treasure boxes will become more known Pom hat, Cat Ear Beret and battleground gear effects will be fixed. Champion s Wreath will gain it s effect (exp boost) ▼ War of Emperium Update! 8/1/2012 -Updates Updates ルーンミッドガルド王国と猫の手エージェントの白熱した議論で、アビスのホールは、投資ファンドに最も寄与する都市に公開すると決定(長文) (※ 関連>Guide kRO War of Emperium ~ -iRO Wiki) (※ 関連>深淵の回廊(新ギルドダンジョン) -gld2 - RO未実装システム ) ▼ [Renewal] Server maintenance 8/7/12 -Forums Forums Woe Update >War of Emperium Update! 8/1/2012 -Updates サマーフェスタが拡大!strength or fencing tournament でメダルを獲得し、フェスタをテーマにしたヘッドギアが報酬。来週は更に多くのゲーム、旧正月のイベントのように、頭装備をアップグレードする機能を追加予定 Chibi Pope hat(ちび教皇の帽子)は取引可能に Big enriched boxes、Eat gear and Enriched hammer、big food boxes New Turn Ins 更新↓ VIPは、次の2週間、再びダブルドロップとEXPで、デスペナなし? Gramps will allow instant reuse of reset stones for next 2 weeks (so you can earn more EMBs for the festival) rather than only 1 per day ▼ The Rune Midgard Summer Sports Festa Launches! 8/1/2012 -Events! Events ゲームの始まりです!マルチパート夏のスポーツの祭典は、この8月にゲフィンでキックオフ、ルーンミッドガルドの世界中から市民が代表チームに参加し、やる気を証明できます Part 1 We Like Sportz Terra Track and Franklin Field(テラ・トラックとフランクリン・フィールド)は、古代にまで遡るスポーツフェスタの代表です。彼らは競技チームを多くの国々で募集、助けを探しています ▼7月 ▼ [Renewal+Classic] July 31st Maintenance -Forums Forums マルチパートのイベントのパート1、"International sports competition" (国際スポーツの競争) 来週は楽しい賞品を追加する予定。Start by talking to Track or Field in Western Geffen(西ゲフィンのトラックやフィールドと会話で開始) Eat Gear will be enabled 終了>Hawt Groove Pack、Participant s Request box、Enriched hammer New Turn-ins 更新 The 3rd TI has harder "bonus" mobs than it should. We will do a restart of that map area on Wednesday to put in the TI2 mobs rather than TI3 (current). Right now the 3rd TI will put a lot of hair on your chest if you can complete it, consider it challenge mode, normal mode will be put in tomorrow. (3rd TIは "bonus" mob がハード。水曜に調整する。モードがどうのこうの) ▼ [Renewal] WoE Update Testing on Sakray this Thursday! -Forums Forums この水曜日の午後木曜日の夕方、私たちはあなたの助けが必要です! upcoming WoE update from Zr0rieu s translations がどうのこうので、ギルドダンジョンの変更が正しく動作するか確認するのに、Sakrayでテストどうたら 関連>kRO War of Emperium Update -Forums (※ 水曜→木曜に延期) ▼ [Renewal+Classic] July 24 Maintenance -Forums Forums Summonerに、いくつかの修正プログラムを適用 Botwanaマラヤインスタンスのさらなる修正(全部を書き換え) Merry Badger は、 MVP gear の Eden Merit Badges 交換を停止。Don t worry those items will be used in the WoE update to do "investments". Exchanger for the Hawt Groove Pack items Baklava and GM Support Scrolls to get Battle Manual X3 更新 4 of a specific GM Scroll → 1 BMX3、100 Baklava → 1 BMX3 Cd in Mouth will have a much enhanced effect. see video near top. 関連動画(新仕様)>2012年7月23日 15 16 Facebook Enriched Hammer on 関連>7/24 昼間(JST) 天の声 >Enriched Hammer is making an appearance tonight!(今夜登場) Classic Kunlun is being added, see what kind of stuff came with the Kunlun update on this page!>Global Project vol. 2 - Kunlun 9/23/2004 -Updates New item mall items ▼ Maintenance 7/19 [Return of the summoner] -Forums Forums 7/19 17 0 PDT~臨時メンテ、30分の予定 Added new summoner system with Tao Gunka, Kiel-D-01, and Valkyrie Randgris Bug Fixes Working on Bangungot instance Fixed the effects of the CD_In_Mouth to properly remove the special effects Re-applied yesterday s eden patch for the 115-130 gramps TIs Classic Rental items Fixing sign quest Weapons for hunting water creatures ▼ Maintenance 7/17 Renewal servers -Forums Forums メンテナンスやや小さい Niflheimスポットライトを更新 >Warper to Niflheim in Eden Group >サインクエストを完了で装備で Niflheim spot light quests 完了なら、ミョルニール炭鉱の鍛冶屋エンゲルが、カードを選択オプションでくれる。これは、spotlight end 後も継続 ▼ サインのカード一覧 Creamy Card Horong Card Joker Card Kobold Card Kukre Card Mantis Card Muka Card Obeaune Card Phen Card Poison Spore Card Poporing Card Smokie Card Spore Card Tarou Card Vitata Card Wormtail Card Yoyo Card Zerom Card Hawt Groove Pack in for 150 pts until July 31st、もれなく Male and Female GM Support Mercenary! (cute support Merc) (傭兵)が付いてくる! Thursday 7/19 at 5pm we will have to restart the servers to try and put in the Summoner with 3 options Discuss your 3 option desire in the thread. The VIP bonus on the Renewal servers extends until 7/24, so enjoy it! 更新 115~130 TI に不具合、受けれるが実行不可、水曜に対処する話 ▼ Spotlight on Niflheim! 7/13/2012 -Events Events 3部構成 "ダークロードの書"("Tome of the Dark Lord")の最初のクエストは今週のスポットライトのクエストです! レベル60以上の冒険者はKazienとLyozienを助けてね 次のメンテナンスで更新されるかもで、難しくなるかもです 伝説の鍛冶屋 Engelが、サインクエストをやった人に特別な報酬を提供することになるはず (※ フォーラムでほぼ既出の新規クエストの話。Spotlight 自体の話は無し) ▼ Classic Maintenance and Renewal VIP Benefit Increase ~ -News News 07/12/2012 午後5時PDT に Classicでメンテ 午後5時PDT から Renewalサーバーでは、VIP会員のボーナス増加!EXP/ドロップ+50% → +100%になって、デスペナも減少! ( starting at 5pm today through Maintenance next week) 関連 Classic Server Maintenance and Renewal VIP Benefit Increase 7/12/2012 5pm PDT - Forums ▼ ~Something Classic,What about Renewal servers!? -Forums Forums 2012/07/12 Heimdallr 各種アップデートについて、噂について予定とか見解(長文) マラン島が8月の予定とか、Ymir 統合の噂とか、WoE とか 原題>Something Something Something Classic, What about Renewal servers!? -Forums ▼ Nifflheim Spotlight Quest Lost Spirits -Forums Forums 画像あり 3部構成の"Tome of the Dark Lord"、第一弾が今週のスポットライトに 60↑で、Kazien in the Nifflheim Innと会話で開始 KazienとLyozienを助けて、GHから消えた霊を見つける(missing spirits from Glast Heim) 高レベルモンスターの狩猟やアイテム収集があります IMPORTANT NOTE クエストの一部が完了しないように見えて、改修の可能性もあります Current Quest Reward 2.5M/2.5M (3.75M/3.75M VIP) 5分割 ▼ Chance to Win Cash and show off your skills! -Events Events 7/11/2012 イベントあれこれ Ragnarok Film Festival の募集を、7/31まで延長 お友達紹介キャンペーン Classic サーバーで全キャラ対象、99/50 到達コンテスト、10 winners に $100 2012 Ragnarok Film Festival -Events Summer begins with Friends (with benefits) -Events ▼ Maintenance 7/10/2012 -Forums Forums Renewalservers will have their full maintenance on Tuesday 10pm Classicwill have a short restart on Tuesday but otherwise be accessible. 9th の expo tickets の交換は Eden group 2階の Prize machine New Spotlight Niflheim! Gramps will get some new stuff Resetting Alchemist rank (half year mark) Discontinue the Daily quenfor a bit (repurposing him)(中止?!) Fixing instance maps having "wonky" effects. Wikibain Ears 5% chance to activate 25% mdef ignoring for 5 seconds. When that 5 seconds starts an effect will show on your character. 追加 Classic restart, will be from about 11 45~12 30am 深夜にネットのメンテで、websites, games, or forums during that blackout time. Good time to do our classic restart anyway. ▼ Thursday July 5 Brief maint -Forums Forums 終了>VIP sale、Anniversary Extravaganza Box、2x EXP、2x Drops、Enriched、Boxter、Anniversary Expo ticket converter は、7/10 Edenに配置 TI は、7/10まで継続 Alora headgears はまだボーナスあり Maintenance は短かった。なぜなら前述の終了だけだったからだ ◆ 2012年 告知・ニュース 上半期 ▼6月 ▼ New Box,Free Headgear,Cheap VIP and 2x EXP/Drops! -News News 06/27/2012 9th Anniversaryのfinal week USRC参加者は大会のために利用可能であった自分の好きな頭装備を云々 Anniversary Extravaganza Boxの最後の週 6/27~7/1は、カプラポイント支出2500 ptにFeather Headband をおまけ! VIP Time Saleは7/3まで DOUBLE EXP and Double DROPS は 7/5 まで。7/3のメンテはスキップ ▼ Ragnarok Classic Server is Coming! 06/26/2012 -News News 完全に新しいサーバーで、オリジナルの設定や物理学を使用 予定は6月29日ですが、変更される場合があります ▼ 機能の一部 10.3程度。Schwarzwalt updates with Einbroch など。ArunzfeltとSatan Morocc以前 2-1 and 2-2 classesに転職可能 WoE 1 will be opened up after a reasonable number of Characters get to moderate high level, expected to be 30-45 days. Transcending will be available later still, after many characters are maxed out at 99/50. Expanded classes Gunslinger, Ninja, Taekwon Kid, Soul Linker and Taekwon Master will come out shortly after Transcendent classes. Many of the high level maps and quests will not be available until after Trans classes are available, this is to allow us to expand the game as we go, rereleasing those contents as the server can handle them. アカウントにバインドされるギアどうたら VIPが可能になるかどうかどうのこうの 情報のリリースで更新されますので、毎日チェック!してね (その他長文) ▼ Maintenance 6/26 -Forums Forums 3x exp goes down to 2x+2x drops after maintenance New turn ins Bangungotインスタンス上のローカライズ ▼ Friday WarpPortal wide maintenance -Forums Forums 11 0~13 0に臨時メンテ。ゲームもウェブも。この間、Facebook を見て 予定外メンテのため、火曜まで3倍EXPになります Nurse Quest in Malaya, after defeating the MVP she should erase the quest once its cooldown expires so you can re-enter Anniversary Carnival Now takes Fragment pieces or zeny (fragment pieces are prioritized) so you now have a use for them. Pet Food Vendor White lady food into all the vendors. 関連 Emergency maintenance 6/22 06/22/2012 -News (※ 日本時間 6/23/3 0~5 0) ▼ Map Restart June 21st. -Forums Forums マラヤ、モロクメモリアルマップを再起動 Mind Readerの不具合改修 NW Anniversary Instance, fixing the portal to send you away rather than. White Lady Foodは、Morroc Memorial mapにNPCを追加 火曜には、ペットベンダーにも追加 Malaya Nurse will allow those that have defeated the MVP before to re-enter the instance. ▼ VIP subscription discount and Double EXP! 6/19/2012 -Events Events Summer is arriving and so are a discount when you purchase VIP; available through July 3rd! From June 20 ~ June 26 maintenance we will have Double EXP! 詳細あり ▼ June 19 Maintenance -Forums Forums Double Exp 6/26 まで Boxter 来たれり, give good value on the Devi/Poring/ and Sleeper items Part III of anniversary quest 始まるよー Gramps 未定(アイデアを15 0まで募集) 更新あり Eat Gear and Enriched hammer arrive for 1 week Sale of Enriched Elu and Ori are available USRC どうたらで、Sakray リセット? Pre-renewal サーバー 6/29 開始予定。bot farming を制限とか 関連 So let's talk about what is planned for Classic RO server! -Forums 関連 Extremely Excited for Classic RO -Forums 追加 Malaya Instance, more tweaks to allow re-entry. Reports of the "Spirit Pieces" not dropping correctly after many kills. We have checked and they are dropping but the rate is in the rare category (under 1% but above .1%) we have updated the drop to be double its prior rate. ▼ Anniversary Point Sale! 6/12/2012 -Events Events 記念セール。一覧あり。from 1pm 6/12/12 until 6/26/12 5pm Pacific Time ▼ RO PVP Tournament results 6/12/2012 -Events Events 先週やった結果。一覧 ▼ June 12 Maintenance -Forums Forums WPE → Kafra point コンバート・イベント。GoCash、UGC の話 Yggdrasil で transfer が再度有効。non-VIPの3スロットも再度有効 Gramps new turn-ins Anniversary quest は次のステージ追加 Holy Marcher Hatをデバッグ Big Lucky Box 追加、7/3まで 関連 Ragnarok Anniversary Lucky Box! 6/12/2012 -Events Double Drops thourgh June 19th!(※メンテし忘れのためらしい) ▼ Thursday June 7th mini-maint -Forums Forums PVPトーナメントの前にいくつかの問題を解決するために17 0にミニメンテ Double drops 実装(宝箱を除く?)次回メンテまで PVPスクリプト/ USRCスクリプトへの小さな修正 WoEでのホムスキルに再度追加制限 (Yggdrassil閉鎖情報は取り消し) ▼ 2012 Ragnarok Film Festival 6/6/2012-Events Events (先日のフォーラムと同様、少し詳細あり)(長文) あなた自身のRO動画を作成し、世界に見られることに興味はありますか? 今がチャンスです!7月8日まで応募を受け付けます 賞金は一等500ドル、二等300ドル、三等100ドル ビデオ解像度は720p以上、16-9のアスペクト比で5分以内 ▼ iROs 2012 USRC Tournament! 6/6/2012 -Events Events 6月23日に我々は毎年恒例のUSRCトーナメントを開催することでしょう! 今年は、RWCのチャンスと一致するように、リニューアルの設定です 賞金とか装備とか、長文あり 関連。詳細あり USRC 2012! -Forums ▼ June 5th Anniversary Maintenance! -Forums Forums 9 Years ago iRO went from beta to live service Anniversary Questを実装 the RWC gears, Red Pom Hat, Immuned Shield and Cate Beret are put in for 3 weeks Some improvements to our PVP NPCs for Valkyrie and Ymir PVP scrimmages this Friday/Saturday Homunculus S Skill Silent Breezは、PVP and WoEで制限 マラヤ看護婦のクエストを修正、インスタンス後にバグっていた Chibi Pope[1] Redeemer コードを改修? Gramps TIはサプライズ!(※不詳) スポットライトは、6月以降まで保留。Anniversary Questがあるので Both GoCash and Ultimate Game Card の話 来週はAnniversary続編とか、Lucky Box For USRC (and RWC really) the following skills are disabled during the matches Shadow Chaser Manhole, Dimension Door, Masquerade Gloomy, Masquerade Unlucky, Fatal Menace Generic Change Material Sorcerer Elemental Analysis ▼ Celebrate iRO s Anniversary at the Grand Midgard Exposition -Events 6/5/2012 Events ミッドガルド万博のテーマは、「ミッドガルドの進歩と調和」です! 旧モロクの正確なレプリカを設置!会場で問題が起こっているという噂が… レベル70↑の冒険者は、Eden Group HQ で Eden Expo Promoter と会話 Uncle Mort(アンクル・モート)のお言葉など Adventurer s hat(Headgear reward, Costume)あり Features Story based main quest Class based mini quests New costume headgears Repeatable MVP dungeon for 99+ characters Stronger variants of Morroc monsters ▼5月 ▼ May 29th Maintenance -Forums Forums Arrivals ラグナロク映画祭を発表!Big Money Big Prizes, I LOVE IT(※下記) Continuing Kunlun spotlight は1週間延長 Increased points when converting WP → Kafra points 金曜 11am まで Boxterは5日まで継続します。The 50 boxes of food will remain on sale until the 5th due to a purchasing hiccup with them. Notice 19 0に、Ultimate Game Card での問題を修正するための課金サーバ上で30~45分のメンテナンスを行います。 VIP + KP計画もその時点で酒量。 UPDATE We have received word from the billing team that the fix did not work properly, so they are re-scheduling for later during the evening. Thank you very much for your patience. ▼ Ragnarok Film Festival! -Forums Forums(長文) あなた自身のRO動画を作成し、世界に見られることに興味はありますか? 今がチャンスです!7月8日まで応募を受け付けます 賞金は一等500ドル、二等300ドル、三等100ドル ビデオ解像度は720p以上、16-9のアスペクト比で5分以内 ▼ Memorial Weekend+May 22nd Maint. Thread -Forums Forums Double Drops/Exp until next Tuesday maint 50x Food boxes/10x Enriched boxes/Early Summer hat pack in The Chibi Pope Hat は、+7 MDEF, Increases healing effectiveness by 5% Boost to the KP when you convert from WPE to KP、期間は May 25 11am Pacific time to June 1, 11am. ▼ Celebrate Memorial Weekend with Ragnarok! 5/24/2012-Events Events アメリカのholiday weekendを祝うために、我々は早期に祭りを始めている! Double Drops and Double EXP が次のメンテまで Enriched Hammer and Eat Gear will also be on during that time. The 50x food boxes, 10x Enriched boxes and the Early Summer hat pack will be available as well! かわいいちび教皇。This hat will be distributed to those that spend over 4,000 Kafra points between now and June 1st.(cute Chibi Popeのスペックあり) さらに、あなたがWarpPortalエネルギーを変換するときに受信KP数にブースト (※ 臨時メンテは JST 5/26/3 0~) ▼ May 22nd Maint Thread -Forums Forums Leaving Double EXP ends、Enriched Hammer and Eat Gear Continuing Boxter continues, VIP+ Points continues 135~150 Bio3 TI は補填で継続、Gramps左下の看板で受注。報酬は Gramps。Gramps will give those BB and any unturned in BIO TIs は2倍 Change Costume headgear effect changed from +15% to +30% exp bonus until it returns to 0 at the end of the event period July 3rd. This is to make up the 5 days of no bonus. Glorious Flamberge and Glorious Damascus will have their demi human bonus damage % increased to be more in line with the other KVM gears. Malaya "Sacred Bones" quest will now correctly have monstes drop the Evil Bones. Stabalizing Malaya MVP, should be less prone to DCing you due to onscreen things. (less erroring and DC) Added Stunning Star Eyepatch to the Kafra shop Eden warper for Malaya near Malaya center Kafra Working on Ultimate Spellbook quest, if not completed it is at a weird unfinishable state. Starting it over is necessary. ゾーンのクールダウンの問題は kRO に報告した ▼ May Madness Events! 05/17/2012 -News News 狂ったように多くのイベントがあります! 最大のものは私たちの待望のポートマラヤ拡張です 他には、Double EXP、The May Groove Pack、Enriched hammer and Eat Gear、5月29日までの VIP plans 5月中私達と一緒に遊んでね! ▼ Malaya Escape to the Port of Adventure! -Updates Updates Malaya Quest -Updates Malaya Equipment/Enchantments -Updates Introducing the newest Expansion Port Malaya -YouTube ▼ Mid-May VIP+KP bonus/Upgrading Event -Events Events VIP+KP bonus (5/15) 19 0~ (5/29)19 0 Eat Gear and Enriched Hammer 5/22 まで ▼ Earn a Free Safe to 10 Certificate! 05/14/2012 -News News "May you Groove On Pack" を買って、Safe to 10 Certificateを手に入れよう! Stay tuned, more exciting happenings in May coming soon! ▼ Week of the 15th Maintenance -Forums Forums 10 Groove packs 毎に Safe to 10 Certificate がおまけ 特別な驚きのアップデートはポートマラヤ! Double Exp は、5/22 まで Mora exchanger, in mora, look for the Artifact Panhandler. Exchanges unwanted basic Mora gears for 2 Mora Coins (you have to wear the gear to trade in) Boxter is recruited. Eden Level 1 will now block all the normal indoor prohibited skills like Saturday Night Fever and Deep Sleep. Sakray received an update today to test the instanced version of the summoner, please give some feedback on the cost, and the method of the hunting. It is only GTB and Khiel right now ▼ We re going to be... -Facebook Facebook We re going to be doing a bring maintenance on all RO servers at 5 00 PM California time to implement Boosted EXP on Kunlun monsters, double exp on the servers (lasts until May 22nd) and a new Groove Pack! ▼ Spotlight on Kunlun and new costume headgears! -Events Events Spotlight と、Alora s Costume Hat Box の紹介 ▼ May 8 Maintenance -Forums Forums ▼ Shop 関係 Enriched Oridecon 10 Box sale stop Enriched Elunium 10 Box sale stop Enriched Elunium 5 box at 15% dc perm Enriched Oridecon 5 Box at 15% dc perm Random Costume Box sale** 300pt(7/3 まで bonus exp とか、長文) Alora the Hat Dye girl in Eden group learns a trick to making costume gear! Enriched hammer defaults off again (normal) Eden Chef hunt quests will give 40,000z to vip members for completing the quests. You get food supplies still. New Gramps Current spotlight (Rachel) ends (Beholder quest stays) New Spotlight starts コンロン 近くかなり大幅なアップデートの準備をしていて、皆さんは驚かれることでしょう。due to NDA。Sakray どうたら 先週のTIでは、お邪魔mobとか感想を知りたい ▼ 追加 Jack Be Dandyが精錬可能に Costume Spiky Band, Goggles, Angel Wings Jack Be Dandy give 15% more EXP on monster kills until July 3rd. Sell 150 pt "Ragnarok Start your Adventure Pack Gelato Hat は40↑に。効果は同じ Genticists can no longer create Tiger Footskins, Heroic Emblems or Bravery Marks. ▼ May Day Maintenance -Forums Forums New Turnins Boxter leaves Spring Lucky Pack/Crate stops sale Discontinued 5x boxes of Enriched Elu/ Ori Begin selling 10x boxes of Enriched Elu/Ori for 210 KP Selling 30x Boxes of +10 food for 210 KP Enriched Hammer is in for the week Alora the hat dye girl is now in the new upstairs ROアカウントでパスワードを更新していない場合、強制的に変更されます What track number do you want for the turnins this week? レスしてね ▼4月 ▼ Early Maintenance April 24th -Forums Forums Early Maintenance 2-6pm on Tuesday 4/24 Valkyrie WoE は、火曜日にキャンセルされます Please Pick up Treasure early Guild leaders! あなたのパスワードを変更してください "ハック・レポート"は通常よりも量が多い(長文) IRiS Hammerは、昔ながらのMighty Hammerに戻る The Spring Lucky Pack/Crates は5月1日まで 投票は、エデン・グループの "ノーVEND"の賛成が圧倒的 1階は露店不可、チャット可(台所も)、二階は完全にvendableになります Green Ales drop to 20% HP/SP restore TI map では、モンスター置換が無効に(※ アゾートとかの奴) ▼ Rachel Quest Eye of the Beholder 4/17/2012 -Events Events new Rachel quest! 50↑ イズ路線飛行船上のstrange Beholder と会話 Not all beholders are out for your blood! This one has an odd request To help a friend of his work up the courage to talk to a girl he has his eye on. Like many things in Rachel, it s easier said than done... ▼ Beat the IRiS Man this tax time! 4/17/2012-Events Events "IRiS (Internal Revenue improvement Service) Hammer! この一時的な狂気を活用するには、カプラショップは現在、HD BradiumとHD Carniumボックスを提供しています! これらの驚異のボックスのそれぞれが5個(ボックス形式の間)、取引可能 ▼ Maintenance April 17th edition -Forums Forums Rachel Spotlight event begins! Kafra shop アイテム追加 Gramps new Turnins VIP限定でゼニー配布 70-95 -50,000z 90-110 - 65,000z 105-120 - 80,000z 115-130 - 90,000z 125-140 - 100,000z 135-150 - 110,000z Looking at doing a vote for Eden Group Vending or not Boxter で Mental Potion どうたら Aqua Elemental Drop の Crystal Teardropwill be made NPC sellable to avoid getting "stuck" Mighty Hammer が no Zeny upgrading this week ▼ April 10 Maintenance -Forums Forums April Lucky Pack is here until 4/25 300pts とか 50 Pack Acid Bomb Supply Box 80pts trying this for sale for 2 weeks Brasilis Murder Event ends、恒久的実装で報酬はイベント時の33%にダウン Easter and Hugel Spotlight events は、4/17 まで続く Gramps getting new Turnins (wrath of titans is over) 新音楽あり Boxter is in, recycling stuff from this year! (list will be posted shortly) Ymir WoE の話 Green Ales now heal 40% HP/Sp (will continue to decrease by 10% increments as the beer goes flat) ※ 更新で、TIとBoxter のリストあり ▼ Classic Easter Event Returns! 4/4/2012-Events Events プロンテラの握手像の近くで Officer Tancrutに話すとクエストを開始 イズで討伐(レベル別。level 20↑) ターゲットのモンスターを見つけることができない場合は兵士と会話する 報酬は、EXP/JEXP, Old Blue Boxes and 回復アイテム ※ 参考 Easter Event Quest (2009/04/07) - iRO Wiki ▼ April 3rd Maintenance -Forums Forums Alchemist Lists reset Daily Quen 報酬はすべて0日目(四半期ごとにリセットされます) Easter Quest 始まります Clash of the Titans event will continue (Gramps Turnins) Eat Gear will start to ONLY take gear that is not sold via NPC. So if you have high upgrade NPC gear eat it NOW Eden Mesmerist 催眠術師は、部屋の中央から机の後ろに移動します Brasilis Murder quest は、もう一週間続行 April fools orcish voucher will end ガーディアンは頻繁に"出血"を行うようになります Ymir は、woes の投票 Mystic Amp scrolls and boxes should be both tradable and vendable GX job change を改修 Please test the summoner on Sakray and give feedback ※ Dally Quen リセットで、メンテ前にもらっていても、またもらえた ▼ Teaser for April 3rd Maintenance -Forums Forums Alchemist Lists reset Daily Quen quest rewards will all return to day 0 (四半期ごとにリセット) Easter Quest will go in Clash of the Titans event will continue (Gramps Turnins) Eat Gear will start to ONLY take gear that is not sold via NPC. So if you have high upgrade NPC gear eat it NOW. ▼3月 ▼ [Resolved] ISP issue Thursday March 29 -Forums Forums 今日昼ごろから長いダウンタイム 月曜日のISPの問題、ルータの問題とか。3 25に問題は修正された ▼補填 we will be crediting VIPs with one day of subscription time Enriched Hammer and the eat gear NPC がON ▼ Clash with the Titans for this week s Turn Ins! 3/28/2012 -Events Events このメンテでレベル70以上のすべての人がTIをできます "both" (両方)では、Owl Baronが受けられないので、個別に受けて ▼ Sakray Summoner testing -Forums Forums Sakrayで、召喚のテスト ゲフェンタワーに行ってみて。召喚部屋とか。フィードバックしてね ▼ Maintenance March 27 -Forums Forums Double EXP and Double Drops Event 終わり ダブルドロップが4/2まで。月曜のダウンタイムの補償他のため Hugel Spotlight Begins! St Patricks 来週終了、green ale の復元率が低下します Blocking Manholeinside buildings Pyramid Basement 1 becomes an inside map rather than dungeon map Gramps Quests updated, Time to Clash with the Titans! ▼ 追加変更的なこと St Patricks quests Ends Strange Men in Prontera? Pyramid Basement 2 (theif job change room) becomes an inside map rather than dungeon map. Gramps Quests 当初から変更 Yggdrasil is losing its bonus WoE 1 at 1pm on Saturday Item sales end ▼ 3/30 PDT 追加 Double Drops will be in Until April 2nd, this is part compensation for Monday downtime as well as making up for the missed day or so last week of Double Drops. ▼ Special Events through March 27! -Events Events Double EXP and Double Drops until March 27! Thank you for the 75,000 Likes on Facebook! Chocolate Gift Baskets 交換は、Eden Group犬 "Lucky Dogg" メンテ明けから You will now be able to properly desocket Kafra Blossom cards with the Heroic Desocketing book. Kafra Shop The March Groove and Win Crate 他、フォーラムと同じようなこと ▼ 3/20 Regular Maintenance -Forums Forums Vip + point promo ends at maintenance Troywill allow Accessories with Kafra Blosom Card to be "desocketed" with the Heroic Desocketing Book(※ Socket Enchant のNPC?) Working on a more robust Rune Knight and GX job change to try and prevent room locking on Valkyrie. Chocolate Baskets can be traded in for 75 Hugel Medals (baskets are 2 per March and Groove Pack)(※ Chocolate Gift Baskets) Encriched Hammer のセリフが変わる的? Valentine s Hat はo "Cupid s Target" に改名し、売買可能に Safe to 10 Certificate is only used by Mighty Hammerの話 Yggdrasil Voting for the current 2 WoEs の話 75k likes! So double Drops and EXP this week! ▼ Brief Restart March 15th 5pm -Forums Forums (関連>Gravity Day bonus points! -Events) 日本時間 3/16 朝のリブートの話 春休み、Gravity Day and St Patricks we have put in a VIP+Points sale item 150% exp event 火曜まで Gravity Day は、創立記念で会社は休日です ▼ St. Patrick s day and March and Groove Pack! 3/13/2012 -Events Events St. Patrick s Day Quest! 45↑で、報酬は、St. Patrick s Day hat O Reily は、平和な北の町フィゲルを訪問するために、ルーンミッドガルドに戻りました… March and Groove Pack! 2012年3月26日まで販売、春のグッズのすべての種類が含まれています! ▼ Maintenance March 13 -Forums Forums WoE の話 Double Exp ends Valentine s Ends で、アイテム効果は 4/3 まで Gramps has new Turnins St Patrick s Quest 始まるよ~。Green Ales の話 ISP maintenance も有って、フォーラム/ウェブサイトへの接続が中断されそう Brasilis Murder Quest, the Dresser Key now works to activate strange device Farrah the WPS token exchanger has updated ▼ Works in progress and what we are doing about the problems -Forums Forums 【話題】”問題”について進捗とかあれこれ。長文注意 ログインサーバを狙った攻撃、The Homunculus Ground Skills によるバグ 何かやってたプレーヤーを発見してブロック。その他 ▼ March Madness Weekend Events! 3/9/2012 - Events Events new items, events, bonusesを週末に Facebook 記念。夏時間。Brasilisの話。Marching Hat Box (Regular) モンスターのEXPは、火曜日まで倍増(ターンインは影響なし) Enriched hammer、upgraded gear eater も火曜メンテまで降臨 ▼ Maintenance updates Notes 03/07/2012 News 日曜日の朝は、夏時間。プレイヤーをキックしますが、サーバは再起動しません。プロセスは、約20分かかります Boxter left, Homunculus Resetter left Moscovia1回のクエストは、報酬はブーストがありました Homunculus S に不具合があれば教えて下さい Clothing Dye coupons discontinue sale Gramps has new quests Ymir and Yggdrasil have a WoE 1 どうたら 明日SakrayでSummonerをtesting out ▼ New Clothing Dye! 3/6/2012 -Updates Updates 新しい服の染料! ファッションの新しい春のラインがSchwartzwald共和国から到着しました! Kafra shop is the new Omni Clothing Dye coupon (150kp) 取引vended可能? 染料は、すべてのクラスのためにご利用いただけます! ▼ Forum Spring Cleaning -Announcement Announcement ポストの清掃をして、パブリックビューから削除しました another interesting year of threads and posts の roomをmadeした? ▼ VIP for your patience! 03/02/2012 -News News 様々なログイン問題で、忍耐に感謝してサポート 過去10日間アクティブなすべてのアカウントに、無料VIPの2日間を付与 3/4 11 0 まで VIPプレイヤーには、追加で3日間 ▼ Brasilis Murder Mystery - iRO Wiki iRO Wiki Brasilis 新クエスト、EXP 2/1.5M、Old Purple Box ▼2月 ▼ Brief maintenance planned 1 30pm PST March 1st 02/29/2012 -News News 簡単なメンテナンスが、3/1 13 30 PST に計画されました リスト上の無料のホムンクルスの進化を行うために Resetterを更新 special event sellers を削除 February Bonus VIP event を終了 ▼ Valentines Battle and Homunculus Reset - Forums Forums Valentines Battle Event で Enchantment winner どうたら The event does not end until White Day! 先週からホムンクルスをリセットしようとしてる人、しばらくお待ち? ▼ Underwater Dungeon VIP Expansion 2/29/2012 -Updates Updates 非VIPはNPC Reset Stone2をトレードで、アクセス三日間 現在の一番下のレベルでゲートキーパーと会話でOK ▼ Spotlight on Brasilis! 2/28/2012 -Events Events モンスターやクエストは、中間レベルの探検家、70~90 向け Spotlight では、イベント中モンスターとクエスト経験値がブースト ▼ 2/28 Maintenance - Forums Forums Moscoviaスポット・イベント終了、Brasilisスポットイベント開始 Summoner event on haitus for retooling Lucky box leaving the IM button Byalan expansion added today, is a VIP or 3 day Reset stone benefit Enriched hammer leaves on Thursday at 10am PST Merry Badger update, not taking etc items anymore 2nd setting of Homunculusloyalty to "loyal".Will do 1 more on March 6th. RO Once every 4 years sale starts tonight at 10pm Greater Free points when converting WP - KP 1 DAY SALE ONLY only available from the Special Event seller upstairs Eden Group. Ymir and Ygg Castles will get rolled back to before Saturday 悪魔VS天使のイベントは3週目 Updates to Mary Badger and Summoner coming up! 02/22/2012 -News Maintenance 2/21 -Forums Homunculus Renewal NPC Event 2/15/2012 -Events Brief restart update. -Forums Valentine's Day Quest, Part II 2/14/2012 St. Valentines's day Maintenance 2/14 -Forums Forum renovation -Forums Getting more for your VIP in February! 2/9/2012 -Events 2012 Valentine's Day Event -iRO Wiki Spotlight on Moscovia! 2/7/2012 -Events Valentine's Day Quest, Part I 2/7/2012 -Events February 7, Maintenance -Forums Something different to talk about WoE. -Forums Enriched hammer on! -Forums Announcement ▼1月 January 31 Maint -Forums January Event Celebration! 1/18/2012 -Events WoE is back to normal with updated dates! 01/18/2012 -News Maintenance Jan 17 - Forums Eden Group Daily and Equipment Quests 1/12/2012 -Updates Rewards just for logging in! 1/11/2012 -Events Eden Group New Armor and Weapons guide 1/11/2012 -Updates Eden Group Update! 1/10/2012 -Updates January 10 maintenance -Forums Submit a guide, earn prizes! -Forums January 3rd, 2012 maintenance - Forums ◆ 2011年 告知・ニュース ▼12月 Little December 27 Maintenance -Forums Episode 14.1 New World Cards! 12/21/2011 -Updates Christmas in Raccoon City 12/20/2011 -Events Beat the cold with RO during the holidays! 12/20/2011 -Events December 20 Maintenance -Forums Event WoEs are Scheduled! -12/19/2011 Events Great Time to Start Ragnarok! 12/14/2011 -Events December 13, Skill Balance update patch! -Forums Episode 14.1 Bifrost 12/12/2011 updates Skill Balance and new systems 12/9/2011 -Updates Kick off to Holiday weekend event! 12/8/2011 公式 Brief Restart December 12th -Forums Sakray open for Skill Balance Testing! 12/07/2011 December 6, Maintenance -Forums ▼11月 Event WoEs -Forums Cooking by the book for VIPs! 11/29/2011 -公式 11/29 Maintenance -Forums Costume Tab, MVP Gravestone Thanksgiving week sales and events! 11/23/2011 Thanksgiving event Chefs of Iron 2011 11/18/2011 Thanksgiving week Maintenance! -Forums November 15, Patch Notes -Forums Sakray news 11/9 14.1 + Skill balance -Forums Upgrade Event, and future developments -Forums New quests for VIP Double Drops! 11/9/2011 -公式 Meet Mighty Hammer's cousin "Enriched Hammer"! 11/9/2011 -公式 Trade in your Green Ales! 11/9/2011 -公式 Maintenance 11/8/2011 - Forums Use the Kafra shop and get VIP for free! 11/8/2011 -公式 Sakray Testing open! 11/04/2011 -公式 Green Ales and why so angry? - WarpPortal Community Forums Look behind the Curtain All about updates -Forums November 1 Maintenance -Forums ▼10月 Client patch 10/28 -Forums Patch Notes 10/25/2011 - Forums Halloween part II! 10/24/2011 -公式 Weekly Turn-In Events - iRO Wiki 10/26/08 50 /2011 Plans for next week -Forums 10/21/2011 Spooky packs and Spooky machines! -10/19/2011 公式 Ecto Exterminators -10/18/2011 公式 Maintenace 10/18 Patch Notes -Forums Back from RWC! -公式 10/17/2011 Amatsu's Autumn Harvest Event -公式 10/11/2011 Merry Badger expands her offerings! -公式 10/12/2011 10/11 Patch notes -Forums 10/11 Maintenance notes. - Forums Try your Luck! -公式 10/5/2011 Notes of Patching, Oct 4 -Forums ▼9月 RWC Fireworks and other fun! -公式 9/28/2011 9/27 Maintenance notes - Forums iRO RWC Scrimmage Cash Tournament 2011! -公式 9/21/2011 Double Drop Event! -公式 9/21/2011 Maintenance Notes 9/20 - Forums September 13th Maintenance Notes - Forums
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《キリコ/EMPEROR.exe(エンペラー エグゼ)》 キリコ SR 水文明 (8) クリーチャー:サイバーロード/オリジン 8000 ■このクリーチャーが出た時、カードを3枚まで引く。 ■W・ブレイカー ■ラスト・バースト(このクリーチャーが破壊された時、このカードの呪文側をコストを支払わずに唱えてもよい) EMPEROR.exe SR 水文明 (12) 呪文:サイバー・プロンプト ■サイバー・T・メクレイド8する。(サイバー・T・メクレイド8:自分の山札の上から9枚を見る。その中から、コスト8以下のサイバーを3枚まで、コストを支払わずに使う。残りを好きな順序で山札の下に置く) 作者:wha 《エンペラー・キリコ》 カードリスト:wha カードリスト2:wha 評価 名前 コメント